# NetworkRoomPlayer The Network Room Player stores per-player state for the [Network Room Manager](NetworkRoomManager.md) while in the room. When using this component, you need to write a script which allows players to indicate they are ready to begin playing, which sets the ReadyToBegin property. A game object with a Network Room Player component must also have a Network Identity component. When you create a Network Room Player component on a game object, Unity also creates a Network Identity component on that game object if it does not already have one. ![Network Room Player](NetworkRoomPlayer.png) - **Show Room GUI** Enable this to show the developer GUI for players in the room. This UI is only intended to be used for ease of development. This is enabled by default. - **Ready To Begin** Enable this to have room players automatically be set to Ready. - **Index** Sequential index of the player, e.g. Player 1, Player 2, etc. - **Network Sync Interval** The rate at which information is sent from the Network Room Player to the server. ## Methods ### Client Virtual Methods ```cs public virtual void OnClientEnterRoom() {} public virtual void OnClientExitRoom() {} public virtual void OnClientReady(bool readyState) {} ```