namespace Mirage.NetworkProfiler { public static class Names { public const string PLAYER_COUNT = "Player Count"; public const string PLAYER_COUNT_TOOLTIP = "Number of players connected to the server"; public const string CHARACTER_COUNT = "Character Count"; public const string CHARACTER_COUNT_TOOLTIP = "Number of players with spawned GameObjects"; public const string OBJECT_COUNT = "Object Count"; public const string OBJECT_COUNT_TOOLTIP = "Number of NetworkIdentities spawned on the server"; public const string SENT_COUNT = "Sent Messages"; public const string SENT_BYTES = "Sent Bytes"; public const string SENT_PER_SECOND = "Sent Per Second"; public const string RECEIVED_COUNT = "Received Messages"; public const string RECEIVED_BYTES = "Received Bytes"; public const string RECEIVED_PER_SECOND = "Received Per Second"; public const string PER_SECOND_TOOLTIP = "Sum of Bytes over the previous second"; } }