# Documentation **Mirror is the most compatible direct replacement for the deprecated Unity Networking API.** Mirror has nearly all of the components and features from UNet, making networking easy, concise and maintainable, whether you're starting from scratch or converting an existing project. We even have a [Migration Tool](General/Migration) to do most of the work for you! Built to support games of any scale, from LAN party games to dedicated high-volume authoritative servers running hundreds of players, Mirror is the core networking solution for [uMMORPG](https://assetstore.unity.com/packages/templates/systems/ummorpg-51212), [uSurvival](https://assetstore.unity.com/packages/templates/systems/usurvival-95015), [Cubica](https://www.cubica.net/), and [more](https://vis2k.github.io/Mirror/General/Showcase)! uMMORPG was possible with \<6000 lines of code. We needed a networking library that allows us to launch our games, period! - **Full Source included** for debugging convenience - Several working examples included - Active [Discord](https://discord.gg/2BvnM4R) for prompt support - **Requires Unity 2018.3.6+ and Runtime .Net 4.x** - Alpha / Beta Unity versions cannot be supported **Multiple Transports Available:** - **TCP** ([Telepathy](Transports/Telepathy)) - **UDP** ([ENet](Transports/Ignorance) and [LiteNetLib](Transports/LiteNetLib4Mirror)) - **Steam** ([Steamworks.Net](Transports/Fizzy)) - **WebGL** ([Web Sockets](Transports/WebSockets)) **List Server** We've developed a [List Server](https://mirror-networking.com/list-server/) where game servers can register and clients can connect to find those servers to play on them. **Key Features & Components:** - [Transports](Transports) are interchangeable components - Additive Scene Loading - Single and separated Unity projects supported - Network [Manager](Components/NetworkManager) and [HUD](Components/NetworkManagerHUD) - Network [Lobby Manager](Components/NetworkLobbyManager) and [Lobby Player](Components/NetworkLobbyPlayer) - Network [Identity](Components/NetworkIdentity) - Network [Transform](Components/NetworkTransform) - Network [Animator](Components/NetworkAnimator) with 64 parameters - Network [Proximity Checker](Components/NetworkProximityChecker) - [SyncVar](Classes/SyncVars), [SyncList](Classes/SyncLists), [SyncEvent](Classes/SyncEvent), [SyncDictionary](Classes/SyncDictionary), and [SyncHashSet](Classes/SyncHashSet) **Integrations** - [Dissonance Voice Chat](https://assetstore.unity.com/packages/tools/audio/dissonance-voice-chat-70078) - [Network Sync Transform](https://github.com/emotitron/NetworkSyncTransform) - [Noble Connect Free](https://assetstore.unity.com/packages/tools/network/noble-connect-free-141599) - [Rucksack](https://assetstore.unity.com/packages/templates/systems/rucksack-multiplayer-inventory-system-114921) - [RTS Engine](https://assetstore.unity.com/packages/templates/packs/rts-engine-79732) - [Smooth Sync](https://assetstore.unity.com/packages/tools/network/smooth-sync-96925) - [Weather Maker](https://assetstore.unity.com/packages/tools/particles-effects/weather-maker-unity-weather-system-sky-water-volumetric-clouds-a-60955)