# Network Match Checker The Network Match Checker component controls visibility of networked objects based on match id. ![Network Scene Checker component](NetworkMatchChecker.png) Any object with this component on it will only be visible to other objects in the same match. This would be used to isolate players to their respective matches within a single game server instance. When you create a match, generate and store, in a List for example, a new match id with `System.Guid.NewGuid();` and assign the same match id to the Network Match Checker via `GetComponent().matchId`. Mirror's built-in Observers system will isolate SyncVar's and ClientRpc's on networked objects to only send updates to clients with the same match id.