![mMirror Logo](https://user-images.githubusercontent.com/16416509/119120944-6db26780-ba5f-11eb-9cdd-fc8500207f4d.png) [![Download](https://img.shields.io/badge/asset_store-brightgreen.svg)](https://assetstore.unity.com/packages/tools/network/mirror-129321) [![Documentation](https://img.shields.io/badge/docs-brightgreen.svg)](https://mirror-networking.gitbook.io/) [![Showcase](https://img.shields.io/badge/showcase-brightgreen.svg)](https://mirror-networking.com/showcase/) [![Video Tutorial](https://img.shields.io/badge/video_tutorial-brightgreen.svg)](https://www.youtube.com/playlist?list=PLkx8oFug638oBYF5EOwsSS-gOVBXj1dkP) [![Forum](https://img.shields.io/badge/forum-brightgreen.svg)](https://forum.unity.com/threads/mirror-networking-for-unity-aka-hlapi-community-edition.425437/) [![Build](https://img.shields.io/appveyor/ci/vis2k73562/hlapi-community-edition/Mirror.svg)](https://ci.appveyor.com/project/vis2k73562/hlapi-community-edition/branch/mirror) [![Discord](https://img.shields.io/discord/343440455738064897.svg)](https://discordapp.com/invite/N9QVxbM) [![release](https://img.shields.io/github/release/vis2k/Mirror.svg)](https://github.com/vis2k/Mirror/releases/latest) [![License: MIT](https://img.shields.io/badge/License-MIT-brightgreen.svg)](https://github.com/vis2k/Mirror/blob/master/LICENSE) [![Roadmap](https://img.shields.io/badge/roadmap-blue.svg)](https://trello.com/b/fgAE7Tud) **It's only the dreamers who ever move mountains.** ## Mirror Mirror is a **high level** Networking library for **Unity 2019/2020 LTS**, compatible with different **low level** [Transports](https://github.com/vis2k/Mirror#low-level-transports). Mirror is for indie games & small [MMOs](https://www.youtube.com/watch?v=mDCNff1S9ZU), made by the developers of [uMMORPG](https://assetstore.unity.com/packages/templates/systems/ummorpg-components-edition-159401) and [Cubica](https://www.youtube.com/watch?v=D_f_MntrLVE). Mirror is optimized for **ease of use** & **probability of success**. We needed a networking library that allows us to **[launch our games](https://mirror-networking.com/showcase/)** and **survive the next decade**. Mirror is **[stable](https://mirror-networking.gitbook.io/docs/general/tests)** & **[production](https://www.oculus.com/experiences/quest/2564158073609422/)** ready. ## Free & Open Mirror is **free & open source**! * Code: MIT licensed. * Dedicated Servers: [Anywhere](https://mirror-networking.gitbook.io/docs/guides/server-hosting)! * Player Hosted: [Free Epic Relay](https://github.com/FakeByte/EpicOnlineTransport)! We need Mirror for our own games, which is why we will never charge anything. Funded only by [Donations](https://github.com/sponsors/vis2k) from our [fantastic community](https://discordapp.com/invite/N9QVxbM) of over 10,000 people. ## Architecture The **Server & Client** are **ONE project** in order to achieve an order of magnitude gain in productivity. Making multiplayer games this way is fun & easy. Instead of MonoBehaviour, Mirror provides **NetworkBehaviour** components with: * **[Server]** / **[Client]** tags for server-only / client-only code * **[Command]** for Client->Server function calls (e.g. UseItem) * **[ClientRpc]** / **[TargetRpc]** for Server->Client function calls (e.g. AddChatMessage) * **[SyncVar]** / SyncList to automatically synchronize variables from Server->Client ## Getting Started Get **Unity 2019 LTS**, download [Mirror on the Asset Store](https://assetstore.unity.com/packages/tools/network/mirror-129321), open one of the examples & press Play! Check out our [Documentation](https://mirror-networking.gitbook.io/) to learn how it all works. If you are migrating from UNET, then please check out our [Migration Guide](https://mirror-networking.gitbook.io/docs/general/migration-guide). ## Made with Mirror
Population: ONE Zooba SCP: Secret Laboratory Naïca Online
Laurum Online SamuTale Nimoyd The Wall
Nestables A Glimpse of Luna One More Night Cubica
Inferna NightZ
And [many more](https://mirror-networking.com/showcase/)... ## Mirror LTS (Long Term Support) If you use Mirror in production, consider Mirror LTS! * **Bug fixes** only. * **Consistent API**: update any time, without any breaking features. * Lives along side **Unity 2019** LTS. * Supported from Sept. 2021 to Sept 2022, depending on feedback. **Mirror V46 LTS** is available to all [GitHub Sponsors](https://github.com/sponsors/vis2k). All sponsors are invited to the [Mirror V46 LTS Repository](https://github.com/MirrorNetworking/Mirror-46-LTS) automatically. ## Low Level Transports * (built in) [KCP](https://github.com/vis2k/kcp2k): reliable UDP * (built in) [Telepathy](https://github.com/vis2k/Telepathy): TCP * (built in) [Websockets](https://github.com/MirrorNetworking/SimpleWebTransport): Websockets * [Ignorance](https://github.com/SoftwareGuy/Ignorance/): ENET UDP * [LiteNetLib](https://github.com/MirrorNetworking/LiteNetLibTransport/) UDP * [FizzySteam](https://github.com/Chykary/FizzySteamworks/): SteamNetwork * [FizzyFacepunch](https://github.com/Chykary/FizzyFacepunch/): SteamNetwork * [Epic Relay](https://github.com/FakeByte/EpicOnlineTransport): Epic Online Services * [Bubble](https://github.com/Squaresweets/BubbleTransport): Apple GameCenter * [Light Reflective Mirror](https://github.com/Derek-R-S/Light-Reflective-Mirror): Self-Hosted Relay * [Oculus P2P](https://github.com/hyferg/MirrorOculusP2P): Oculus Platform Service ## Benchmarks * [uMMORPG 480 CCU](https://youtu.be/mDCNff1S9ZU) (worst case) * [Jesus' Benchmarks](https://docs.google.com/document/d/1GMxcWAz3ePt3RioK8k4erpVSpujMkYje4scOuPwM8Ug/edit?usp=sharing) ## Development & Contributing Mirror is used **in production** by everything from small indie projects to million dollar funded games that will run for a decade or more. Therefore it is of utmost importance for us to follow the [KISS principle](https://en.wikipedia.org/wiki/KISS_principle) in order for our games to survive, so that we can still fix networking bugs 10 years from now if needed. Keeping the next decade in mind, contributing **fixes** / **tests** / **improvements** is highly appreciated while new features have a low probability of being merged. _At this point, what we don't add to Mirror is more important than what we do add to it!_ # Bug Bounty A lot of projects use Mirror in production. If you found a critical bug / exploit in Mirror core, please reach out to us in private. Depending on the severity of the exploit, we offer $50 - $500 for now. Rewards based on Mirror's [donations](https://github.com/sponsors/vis2k), capped at amount of donations we received that month. **Specifically we are looking for:** * Ways to crash a Mirror server * Ways to exploit a Mirror server * Ways to leave a Mirror server in undefined state We are **not** looking for DOS/DDOS attacks. The exploit should be possible with just a couple of network packets, and it should be reproducible. **Credits / past findings / fixes:** * 2020, fholm: fuzzing ConnectMessage to stop further connects [[#2397](https://github.com/vis2k/Mirror/pull/2397)]