![mMirror Logo](https://user-images.githubusercontent.com/16416509/119120944-6db26780-ba5f-11eb-9cdd-fc8500207f4d.png) [![Download](https://img.shields.io/badge/asset_store-brightgreen.svg)](https://assetstore.unity.com/packages/tools/network/mirror-129321) [![Documentation](https://img.shields.io/badge/docs-brightgreen.svg)](https://mirror-networking.gitbook.io/) [![Showcase](https://img.shields.io/badge/showcase-brightgreen.svg)](https://mirror-networking.com/showcase/) [![Video Tutorials](https://img.shields.io/badge/video_tutorial-brightgreen.svg)](https://mirror-networking.gitbook.io/docs/community-guides/video-tutorials) [![Forum](https://img.shields.io/badge/forum-brightgreen.svg)](https://forum.unity.com/threads/mirror-networking-for-unity-aka-hlapi-community-edition.425437/) [![Build](https://img.shields.io/appveyor/ci/vis2k73562/hlapi-community-edition/Mirror.svg)](https://ci.appveyor.com/project/vis2k73562/hlapi-community-edition/branch/mirror) [![Discord](https://img.shields.io/discord/343440455738064897.svg)](https://discordapp.com/invite/N9QVxbM) [![release](https://img.shields.io/github/release/vis2k/Mirror.svg)](https://github.com/vis2k/Mirror/releases/latest) [![License: MIT](https://img.shields.io/badge/License-MIT-brightgreen.svg)](https://github.com/vis2k/Mirror/blob/master/LICENSE) [![Roadmap](https://img.shields.io/badge/roadmap-blue.svg)](https://trello.com/b/fgAE7Tud) **It's only the dreamers who ever move mountains.** ## Mirror Mirror is a **high level** Networking library for **Unity 2019/2020 LTS**, compatible with different **low level** [Transports](https://github.com/vis2k/Mirror#low-level-transports). Mirror is for indie games & small [MMOs](https://www.youtube.com/watch?v=mDCNff1S9ZU), made by the developers of [uMMORPG](https://assetstore.unity.com/packages/templates/systems/ummorpg-components-edition-159401) and [Cubica](https://www.youtube.com/watch?v=D_f_MntrLVE). Mirror is optimized for **ease of use** & **probability of success**. We needed a networking library that allows us to **[launch our games](https://mirror-networking.com/showcase/)** and **survive the next decade**. Mirror is **[stable](https://mirror-networking.gitbook.io/docs/general/tests)** & **[production](https://www.oculus.com/experiences/quest/2564158073609422/)** ready. ## Free & Open Mirror is **free & open source**! * Code: MIT licensed. * Dedicated Servers: [Anywhere](https://mirror-networking.gitbook.io/docs/guides/server-hosting)! * Player Hosted: [Free Epic Relay](https://github.com/FakeByte/EpicOnlineTransport)! We need Mirror for our own games, which is why we will never charge anything. Funded only by [Donations](https://github.com/sponsors/vis2k) from our [fantastic community](https://discordapp.com/invite/N9QVxbM) of over 10,000 people. ## Architecture The **Server & Client** are **ONE project** in order to achieve an order of magnitude gain in productivity. Making multiplayer games this way is fun & easy. Instead of MonoBehaviour, Mirror provides **NetworkBehaviour** components with: * **[Server]** / **[Client]** tags for server-only / client-only code * **[Command]** for Client->Server function calls (e.g. UseItem) * **[ClientRpc]** / **[TargetRpc]** for Server->Client function calls (e.g. AddChatMessage) * **[SyncVar]** / SyncList to automatically synchronize variables from Server->Client ## Getting Started Get **Unity 2019 LTS**, download [Mirror on the Asset Store](https://assetstore.unity.com/packages/tools/network/mirror-129321), open one of the examples & press Play! Check out our [Documentation](https://mirror-networking.gitbook.io/) to learn how it all works. If you are migrating from UNET, then please check out our [Migration Guide](https://mirror-networking.gitbook.io/docs/general/migration-guide). ## Made with Mirror
Population: ONE | Zooba | SCP: Secret Laboratory | Naïca Online |
---|---|---|---|
Laurum Online | SamuTale | Nimoyd | The Wall |
Nestables | A Glimpse of Luna | One More Night | Cubica |
Inferna | NightZ | Roze Blud | Wawa United |
MACE | |||