# Classes Overview General description of Classes - [NetworkServer](NetworkServer) NetworkServer is a High-Level-API class that manages connections from multiple clients. - [NetworkClient](NetworkClient) NetworkClient is a high-level API class that manages a network connection from a client to a server, and can send and receive messages between the client and the server. - [NetworkConnection](NetworkConnection) NetworkConnection is a high-level API class that encapsulates a network connection. - [NetworkBehavior](NetworkBehavior) NetworkBehaviour scripts work with GameObjects that have a NetworkIdentity component. These scripts can perform high-level API functions such as Commands, ClientRPCs, SyncEvents and SyncVars. - [Attributes](Attributes) Networking attributes are added to member functions of NetworkBehaviour scripts, to make them run on either the client or server. - [SyncLVars](SyncLVars) SyncVars are variables of scripts that inherit from NetworkBehaviour, which are synchronized from the server to clients. - [SyncLEvents](SyncLEvents) SyncLEvents are Networked events like ClientRpc’s, but instead of calling a function on the GameObject, they trigger Events instead. - [SyncLists](SyncLists) SyncLists contain lists of values and synchronize data from servers to clients. - [SyncDictionary](SyncDictionary) A SyncDictionary is an associative array containing an unordered list of key, value pairs. - [SyncHashSet](SyncHashSet) Description Needed - [SyncSortedSet](SyncSortedSet) Description Needed