# NetworkClient `NetworkClient` is a high-level API class that manages a network connection from a client to a server, and can send and receive messages between the client and the server. The `NetworkClient` class also helps to manage spawned network game object, and routing of RPC message and network events. ## Properties - **active** True while a client is connecting / connected. - **allClients** Deprecated. Use NetworkClient directly instead. There is always exactly one client. - **connection** The NetworkConnection game object this `NetworkClient` instance is using. - **handlers** The set of registered message handler functions. - **isConnected** True if the client is connected to a server. - **numChannels** Deprecated. QoS channels are available in some [Transports]. - **serverIP** The IP address of the server this client is connected to. - **serverPort** Deprecated. Port was moved to the [Transports](../Transports) that support it. ## Methods - static void **Connect**(string address) - static void **Disconnect**() - static void **RegisterHandler**\(Action\ handler) - static bool **Send**\(T message, int channelId = Channels.DefaultReliable) - static void **Shutdown**() - static void **UnregisterHandler**\()