# NetworkLobbyPlayer The Network Lobby Player stores per-player state for the [Network Lobby Manager](NetworkLobbyManager) while in the lobby. When using this component, you need to write a script which allows players to indicate they are ready to begin playing, which sets the ReadyToBegin property. A game object with a Network Lobby Player component must also have a Network Identity component. When you create a Network Lobby Player component on a game object, Unity also creates a Network Identity component on that game object if it does not already have one. ![Network Lobby Player](NetworkLobbyPlayer.PNG) - **Show Lobby GUI** Enable this to show the developer GUI for players in the lobby. This UI is only intended to be used for ease of development. This is enabled by default. - **Ready To Begin** Enable this to have lobby players automatically be set to Ready. - **Index** Sequential index of the player, e.g. Player 1, Player 2, etc. - **Network Sync Interval** The rate at which information is sent from the Network Lobby Player to the server. ## Methods ### Client Virtual Methods ```cs public virtual void OnClientEnterLobby() {} public virtual void OnClientExitLobby() {} public virtual void OnClientReady(bool readyState) {} ```