using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.Networking; namespace UnityEditor { [CustomEditor(typeof(NetworkTransformVisualizer), true)] [CanEditMultipleObjects] public class NetworkTransformVisualizerEditor : NetworkBehaviourInspector { internal override bool hideScriptField { get { return true; } } } }