# Server Events Overview General description of Server Events - **OnServerConnect** Called on the server when a new client connects. Miror calls this on the Server when a Client connects to the Server. Use an override to tell the NetworkManager what to do when a client connects to the server. - **OnServerDisconnect** Called on the server when a client disconnects. This is called on the Server when a Client disconnects from the Server. Use an override to decide what should happen when a disconnection is detected. - **OnServerAddPlayer** Called on the server when a client adds a new player with ClientScene.AddPlayer. The default implementation for this function creates a new player object from the playerPrefab. - **OnServerRemovePlayer** Called on the server when a client removes a player. The default implementation of this function destroys the corresponding player object. __Note__: OnServerRemovePlayer is only called if a RemovePlayer message is received, and a RemovePlayer message is only sent if ClientScene.RemovePlayer() is called. ClientScene.RemovePlayer() is never called by Mirror code. You must call it yourself to receive OnServerRemovePlayer in your NetworkManager. - **OnServerSceneChanged** Called on the server when a Scene is completed loaded, when the Scene load was initiated by the server with ServerChangeScene(). - **OnServerError** Called on the server when a network error occurs for a client connection.