#if ENABLE_UNET using System; using System.Text; using UnityEngine; namespace UnityEngine.Networking { /* // Binary stream Writer. Supports simple types, buffers, arrays, structs, and nested types */ public class NetworkWriter { const int k_MaxStringLength = 1024 * 32; NetBuffer m_Buffer; static Encoding s_Encoding; static byte[] s_StringWriteBuffer; public NetworkWriter() { m_Buffer = new NetBuffer(); if (s_Encoding == null) { s_Encoding = new UTF8Encoding(); s_StringWriteBuffer = new byte[k_MaxStringLength]; } } public NetworkWriter(byte[] buffer) { m_Buffer = new NetBuffer(buffer); if (s_Encoding == null) { s_Encoding = new UTF8Encoding(); s_StringWriteBuffer = new byte[k_MaxStringLength]; } } // 'int' is the best type for .Position. 'short' is too small if we send >32kb which would result in negative .Position // 'uint' is exact but we serialize/deserialize array.Lengths often which are int's, so 'int' is easier and big enough too. public int Position { get { // uint to int conversion check. better safe than sorry. if (m_Buffer.Position > Int32.MaxValue) { if (LogFilter.logError) { Debug.LogError("NetworkWriter.Position exceeds Int32.MaxValue"); } } return (int)m_Buffer.Position; } } public byte[] ToArray() { var newArray = new byte[m_Buffer.AsArraySegment().Count]; Array.Copy(m_Buffer.AsArraySegment().Array, newArray, m_Buffer.AsArraySegment().Count); return newArray; } public byte[] AsArray() { return AsArraySegment().Array; } internal ArraySegment AsArraySegment() { return m_Buffer.AsArraySegment(); } // http://sqlite.org/src4/doc/trunk/www/varint.wiki public void WritePackedUInt32(UInt32 value) { if (value <= 240) { Write((byte)value); return; } if (value <= 2287) { Write((byte)((value - 240) / 256 + 241)); Write((byte)((value - 240) % 256)); return; } if (value <= 67823) { Write((byte)249); Write((byte)((value - 2288) / 256)); Write((byte)((value - 2288) % 256)); return; } if (value <= 16777215) { Write((byte)250); Write((byte)(value & 0xFF)); Write((byte)((value >> 8) & 0xFF)); Write((byte)((value >> 16) & 0xFF)); return; } // all other values of uint Write((byte)251); Write((byte)(value & 0xFF)); Write((byte)((value >> 8) & 0xFF)); Write((byte)((value >> 16) & 0xFF)); Write((byte)((value >> 24) & 0xFF)); } public void WritePackedUInt64(UInt64 value) { if (value <= 240) { Write((byte)value); return; } if (value <= 2287) { Write((byte)((value - 240) / 256 + 241)); Write((byte)((value - 240) % 256)); return; } if (value <= 67823) { Write((byte)249); Write((byte)((value - 2288) / 256)); Write((byte)((value - 2288) % 256)); return; } if (value <= 16777215) { Write((byte)250); Write((byte)(value & 0xFF)); Write((byte)((value >> 8) & 0xFF)); Write((byte)((value >> 16) & 0xFF)); return; } if (value <= 4294967295) { Write((byte)251); Write((byte)(value & 0xFF)); Write((byte)((value >> 8) & 0xFF)); Write((byte)((value >> 16) & 0xFF)); Write((byte)((value >> 24) & 0xFF)); return; } if (value <= 1099511627775) { Write((byte)252); Write((byte)(value & 0xFF)); Write((byte)((value >> 8) & 0xFF)); Write((byte)((value >> 16) & 0xFF)); Write((byte)((value >> 24) & 0xFF)); Write((byte)((value >> 32) & 0xFF)); return; } if (value <= 281474976710655) { Write((byte)253); Write((byte)(value & 0xFF)); Write((byte)((value >> 8) & 0xFF)); Write((byte)((value >> 16) & 0xFF)); Write((byte)((value >> 24) & 0xFF)); Write((byte)((value >> 32) & 0xFF)); Write((byte)((value >> 40) & 0xFF)); return; } if (value <= 72057594037927935) { Write((byte)254); Write((byte)(value & 0xFF)); Write((byte)((value >> 8) & 0xFF)); Write((byte)((value >> 16) & 0xFF)); Write((byte)((value >> 24) & 0xFF)); Write((byte)((value >> 32) & 0xFF)); Write((byte)((value >> 40) & 0xFF)); Write((byte)((value >> 48) & 0xFF)); return; } // all others { Write((byte)255); Write((byte)(value & 0xFF)); Write((byte)((value >> 8) & 0xFF)); Write((byte)((value >> 16) & 0xFF)); Write((byte)((value >> 24) & 0xFF)); Write((byte)((value >> 32) & 0xFF)); Write((byte)((value >> 40) & 0xFF)); Write((byte)((value >> 48) & 0xFF)); Write((byte)((value >> 56) & 0xFF)); } } public void Write(NetworkInstanceId value) { WritePackedUInt32(value.Value); } public void Write(NetworkSceneId value) { WritePackedUInt32(value.Value); } public void Write(char value) { m_Buffer.WriteByte((byte)value); } public void Write(byte value) { m_Buffer.WriteByte(value); } public void Write(sbyte value) { m_Buffer.WriteByte((byte)value); } public void Write(short value) { m_Buffer.WriteByte2((byte)(value & 0xff), (byte)((value >> 8) & 0xff)); } public void Write(ushort value) { m_Buffer.WriteByte2((byte)(value & 0xff), (byte)((value >> 8) & 0xff)); } public void Write(int value) { // little endian... m_Buffer.WriteByte4( (byte)(value & 0xff), (byte)((value >> 8) & 0xff), (byte)((value >> 16) & 0xff), (byte)((value >> 24) & 0xff)); } public void Write(uint value) { m_Buffer.WriteByte4( (byte)(value & 0xff), (byte)((value >> 8) & 0xff), (byte)((value >> 16) & 0xff), (byte)((value >> 24) & 0xff)); } public void Write(long value) { m_Buffer.WriteByte8( (byte)(value & 0xff), (byte)((value >> 8) & 0xff), (byte)((value >> 16) & 0xff), (byte)((value >> 24) & 0xff), (byte)((value >> 32) & 0xff), (byte)((value >> 40) & 0xff), (byte)((value >> 48) & 0xff), (byte)((value >> 56) & 0xff)); } public void Write(ulong value) { m_Buffer.WriteByte8( (byte)(value & 0xff), (byte)((value >> 8) & 0xff), (byte)((value >> 16) & 0xff), (byte)((value >> 24) & 0xff), (byte)((value >> 32) & 0xff), (byte)((value >> 40) & 0xff), (byte)((value >> 48) & 0xff), (byte)((value >> 56) & 0xff)); } static UIntFloat s_FloatConverter; public void Write(float value) { s_FloatConverter.floatValue = value; Write(s_FloatConverter.intValue); } public void Write(double value) { s_FloatConverter.doubleValue = value; Write(s_FloatConverter.longValue); } public void Write(decimal value) { Int32[] bits = decimal.GetBits(value); Write(bits[0]); Write(bits[1]); Write(bits[2]); Write(bits[3]); } public void Write(string value) { if (value == null) { m_Buffer.WriteByte2(0, 0); return; } int len = s_Encoding.GetByteCount(value); if (len >= k_MaxStringLength) { throw new IndexOutOfRangeException("Serialize(string) too long: " + value.Length); } Write((ushort)(len)); int numBytes = s_Encoding.GetBytes(value, 0, value.Length, s_StringWriteBuffer, 0); m_Buffer.WriteBytes(s_StringWriteBuffer, (ushort)numBytes); } public void Write(bool value) { if (value) m_Buffer.WriteByte(1); else m_Buffer.WriteByte(0); } public void Write(byte[] buffer, int count) { if (count > UInt16.MaxValue) { if (LogFilter.logError) { Debug.LogError("NetworkWriter Write: buffer is too large (" + count + ") bytes. The maximum buffer size is 64K bytes."); } return; } m_Buffer.WriteBytes(buffer, (UInt16)count); } public void Write(byte[] buffer, int offset, int count) { if (count > UInt16.MaxValue) { if (LogFilter.logError) { Debug.LogError("NetworkWriter Write: buffer is too large (" + count + ") bytes. The maximum buffer size is 64K bytes."); } return; } m_Buffer.WriteBytesAtOffset(buffer, (ushort)offset, (ushort)count); } public void WriteBytesAndSize(byte[] buffer, int count) { if (buffer == null || count == 0) { Write((UInt16)0); return; } if (count > UInt16.MaxValue) { if (LogFilter.logError) { Debug.LogError("NetworkWriter WriteBytesAndSize: buffer is too large (" + count + ") bytes. The maximum buffer size is 64K bytes."); } return; } Write((UInt16)count); m_Buffer.WriteBytes(buffer, (UInt16)count); } //NOTE: this will write the entire buffer.. including trailing empty space! public void WriteBytesFull(byte[] buffer) { if (buffer == null) { Write((UInt16)0); return; } if (buffer.Length > UInt16.MaxValue) { if (LogFilter.logError) { Debug.LogError("NetworkWriter WriteBytes: buffer is too large (" + buffer.Length + ") bytes. The maximum buffer size is 64K bytes."); } return; } Write((UInt16)buffer.Length); m_Buffer.WriteBytes(buffer, (UInt16)buffer.Length); } public void Write(Vector2 value) { Write(value.x); Write(value.y); } public void Write(Vector3 value) { Write(value.x); Write(value.y); Write(value.z); } public void Write(Vector4 value) { Write(value.x); Write(value.y); Write(value.z); Write(value.w); } public void Write(Color value) { Write(value.r); Write(value.g); Write(value.b); Write(value.a); } public void Write(Color32 value) { Write(value.r); Write(value.g); Write(value.b); Write(value.a); } public void Write(Quaternion value) { Write(value.x); Write(value.y); Write(value.z); Write(value.w); } public void Write(Rect value) { Write(value.xMin); Write(value.yMin); Write(value.width); Write(value.height); } public void Write(Plane value) { Write(value.normal); Write(value.distance); } public void Write(Ray value) { Write(value.direction); Write(value.origin); } public void Write(Matrix4x4 value) { Write(value.m00); Write(value.m01); Write(value.m02); Write(value.m03); Write(value.m10); Write(value.m11); Write(value.m12); Write(value.m13); Write(value.m20); Write(value.m21); Write(value.m22); Write(value.m23); Write(value.m30); Write(value.m31); Write(value.m32); Write(value.m33); } public void Write(NetworkHash128 value) { Write(value.i0); Write(value.i1); Write(value.i2); Write(value.i3); Write(value.i4); Write(value.i5); Write(value.i6); Write(value.i7); Write(value.i8); Write(value.i9); Write(value.i10); Write(value.i11); Write(value.i12); Write(value.i13); Write(value.i14); Write(value.i15); } public void Write(NetworkIdentity value) { if (value == null) { WritePackedUInt32(0); return; } Write(value.netId); } public void Write(Transform value) { if (value == null || value.gameObject == null) { WritePackedUInt32(0); return; } var uv = value.gameObject.GetComponent(); if (uv != null) { Write(uv.netId); } else { if (LogFilter.logWarn) { Debug.LogWarning("NetworkWriter " + value + " has no NetworkIdentity"); } WritePackedUInt32(0); } } public void Write(GameObject value) { if (value == null) { WritePackedUInt32(0); return; } var uv = value.GetComponent(); if (uv != null) { Write(uv.netId); } else { if (LogFilter.logWarn) { Debug.LogWarning("NetworkWriter " + value + " has no NetworkIdentity"); } WritePackedUInt32(0); } } public void Write(MessageBase msg) { msg.Serialize(this); } public void SeekZero() { m_Buffer.SeekZero(); } public void StartMessage(short msgType) { SeekZero(); // two bytes for size, will be filled out in FinishMessage m_Buffer.WriteByte2(0, 0); // two bytes for message type Write(msgType); } public void FinishMessage() { // writes correct size into space at start of buffer m_Buffer.FinishMessage(); } }; } #endif //ENABLE_UNET