// the transport layer implementation namespace UnityEngine.Networking { public static class Transport { public static Telepathy.Client client = new Telepathy.Client(); public static Telepathy.Server server = new Telepathy.Server(); // hlapi needs to know max packet size to show warnings public static int MaxPacketSize = ushort.MaxValue; static Transport() { // tell Telepathy to use Unity's Debug.Log Telepathy.Logger.LogMethod = Debug.Log; Telepathy.Logger.LogWarningMethod = Debug.LogWarning; Telepathy.Logger.LogErrorMethod = Debug.LogError; } } }