#if ENABLE_UNET using System; using UnityEngine; using UnityEngine.Networking; namespace UnityEditor { [CustomEditor(typeof(NetworkDiscovery), true)] [CanEditMultipleObjects] public class NetworkDiscoveryEditor : Editor { bool m_Initialized; NetworkDiscovery m_Discovery; SerializedProperty m_BroadcastPortProperty; SerializedProperty m_BroadcastKeyProperty; SerializedProperty m_BroadcastVersionProperty; SerializedProperty m_BroadcastSubVersionProperty; SerializedProperty m_BroadcastIntervalProperty; SerializedProperty m_UseNetworkManagerProperty; SerializedProperty m_BroadcastDataProperty; SerializedProperty m_ShowGUIProperty; SerializedProperty m_OffsetXProperty; SerializedProperty m_OffsetYProperty; GUIContent m_BroadcastPortLabel; GUIContent m_BroadcastKeyLabel; GUIContent m_BroadcastVersionLabel; GUIContent m_BroadcastSubVersionLabel; GUIContent m_BroadcastIntervalLabel; GUIContent m_UseNetworkManagerLabel; GUIContent m_BroadcastDataLabel; GUIContent m_ShowGUILabel; GUIContent m_OffsetXLabel; GUIContent m_OffsetYLabel; void Init() { if (!m_Initialized || m_BroadcastPortProperty == null) { m_Initialized = true; m_Discovery = target as NetworkDiscovery; m_BroadcastPortProperty = serializedObject.FindProperty("m_BroadcastPort"); m_BroadcastKeyProperty = serializedObject.FindProperty("m_BroadcastKey"); m_BroadcastVersionProperty = serializedObject.FindProperty("m_BroadcastVersion"); m_BroadcastSubVersionProperty = serializedObject.FindProperty("m_BroadcastSubVersion"); m_BroadcastIntervalProperty = serializedObject.FindProperty("m_BroadcastInterval"); m_UseNetworkManagerProperty = serializedObject.FindProperty("m_UseNetworkManager"); m_BroadcastDataProperty = serializedObject.FindProperty("m_BroadcastData"); m_ShowGUIProperty = serializedObject.FindProperty("m_ShowGUI"); m_OffsetXProperty = serializedObject.FindProperty("m_OffsetX"); m_OffsetYProperty = serializedObject.FindProperty("m_OffsetY"); m_BroadcastPortLabel = new GUIContent("Broadcast Port", "The network port to broadcast to, and listen on."); m_BroadcastKeyLabel = new GUIContent("Broadcast Key", "The key to broadcast. This key typically identifies the application."); m_BroadcastVersionLabel = new GUIContent("Broadcast Version", "The version of the application to broadcast. This is used to match versions of the same application."); m_BroadcastSubVersionLabel = new GUIContent("Broadcast SubVersion", "The sub-version of the application to broadcast."); m_BroadcastIntervalLabel = new GUIContent("Broadcast Interval", "How often in milliseconds to broadcast when running as a server."); m_UseNetworkManagerLabel = new GUIContent("Use NetworkManager", "Broadcast information from the NetworkManager, and auto-join matching games using the NetworkManager."); m_BroadcastDataLabel = new GUIContent("Broadcast Data", "The data to broadcast when not using the NetworkManager"); m_ShowGUILabel = new GUIContent("Show GUI", "Enable to draw the default broadcast control UI."); m_OffsetXLabel = new GUIContent("Offset X", "The horizonal offset of the GUI."); m_OffsetYLabel = new GUIContent("Offset Y", "The vertical offset of the GUI."); } } public override void OnInspectorGUI() { Init(); serializedObject.Update(); DrawControls(); serializedObject.ApplyModifiedProperties(); } void DrawControls() { if (m_Discovery == null) return; EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(m_BroadcastPortProperty, m_BroadcastPortLabel); EditorGUILayout.PropertyField(m_BroadcastKeyProperty, m_BroadcastKeyLabel); EditorGUILayout.PropertyField(m_BroadcastVersionProperty, m_BroadcastVersionLabel); EditorGUILayout.PropertyField(m_BroadcastSubVersionProperty, m_BroadcastSubVersionLabel); EditorGUILayout.PropertyField(m_BroadcastIntervalProperty, m_BroadcastIntervalLabel); EditorGUILayout.PropertyField(m_UseNetworkManagerProperty, m_UseNetworkManagerLabel); if (m_Discovery.useNetworkManager) { EditorGUILayout.LabelField(m_BroadcastDataLabel, new GUIContent(m_BroadcastDataProperty.stringValue)); } else { EditorGUILayout.PropertyField(m_BroadcastDataProperty, m_BroadcastDataLabel); } EditorGUILayout.Separator(); EditorGUILayout.PropertyField(m_ShowGUIProperty, m_ShowGUILabel); if (m_Discovery.showGUI) { EditorGUILayout.PropertyField(m_OffsetXProperty, m_OffsetXLabel); EditorGUILayout.PropertyField(m_OffsetYProperty, m_OffsetYLabel); } if (EditorGUI.EndChangeCheck()) { serializedObject.ApplyModifiedProperties(); } if (Application.isPlaying) { EditorGUILayout.Separator(); EditorGUILayout.LabelField("hostId", m_Discovery.hostId.ToString()); EditorGUILayout.LabelField("running", m_Discovery.running.ToString()); EditorGUILayout.LabelField("isServer", m_Discovery.isServer.ToString()); EditorGUILayout.LabelField("isClient", m_Discovery.isClient.ToString()); } } } } #endif