// This should be editor only #if UNITY_EDITOR using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ParrelSync.Example { public class CustomArgumentExample : MonoBehaviour { // Start is called before the first frame update void Start() { // Is this editor instance running a clone project? if (ClonesManager.IsClone()) { Debug.Log("This is a clone project."); //Argument can be set from the clones manager window. string customArgument = ClonesManager.GetArgument(); Debug.Log("The custom argument of this clone project is: " + customArgument); // Do what ever you need with the argument string. } else { Debug.Log("This is the original project."); } } } } #endif