# Created by performance test Assets/StreamingAssets/ Assets/StreamingAssets.meta # =============== # # Unity generated # # =============== # Source/Temp/ Source/Library/ Source/Logs/ UserSettings/Layouts UserSettings/Search.settings # ===================================== # # Project specific # # ===================================== # Database.sqlite Database/ Builds/ # ===================================== # # Visual Studio / MonoDevelop / Rider # # ===================================== # ExportedObj/ obj/ *.svd *.userprefs /*.csproj Source/Assembly-CSharp.csproj Source/Assembly-CSharp-Editor.csproj Source/Assembly-CSharp-firstpass.csproj Source/Source.sln *.pidb *.suo /*.sln *.user *.unityproj *.booproj Output/ bin/ .vs/ .vscode/ .idea/ Mirror/packages .mfractor # Unity generated Library Temp UnityPackageManager CodeCoverage Logs Obj *.mdb *.mdb.meta ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json ProjectSettings/RiderScriptEditorPersistedState.asset ProjectSettings/SceneTemplateSettings.json UserSettings/ # Packages/manifest.json is enough. lock is auto generated from it. Packages/packages-lock.json # generated by jekyll for documentation docs/_site docs/.bundle docs/vendor docs/.sass-cache # ============ # # OS generated # # ============ # .DS_Store .DS_Store? ._* .Spotlight-V100 .Trashes ehthumbs.db Thumbs.db /VisRepo.txt *.vsconfig # CompilationLog.txt created by tests Assets/Mirror/Tests/Editor/Weaver/*/CompilationLog.txt