Mirror/Assets/Mirror/Core/Attributes.cs
JesusLuvsYooh 1e04c9833b
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Updated Server/Client attribute help text. (#3942)
Hopefully adds additional support in preventing confusion.
2024-11-11 13:06:29 +01:00

102 lines
3.8 KiB
C#

using System;
using UnityEngine;
namespace Mirror
{
/// <summary>
/// SyncVars are used to automatically synchronize a variable between the server and all clients. The direction of synchronization depends on the Sync Direction property, ServerToClient by default.
/// <para>
/// When Sync Direction is equal to ServerToClient, the value should be changed on the server side and synchronized to all clients.
/// Otherwise, the value should be changed on the client side and synchronized to server and other clients.
/// </para>
/// <para>Hook parameter allows you to define a method to be invoked when gets an value update. Notice that the hook method will not be called on the change side.</para>
/// </summary>
[AttributeUsage(AttributeTargets.Field)]
public class SyncVarAttribute : PropertyAttribute
{
public string hook;
}
/// <summary>
/// Call this from a client to run this function on the server.
/// <para>Make sure to validate input etc. It's not possible to call this from a server.</para>
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class CommandAttribute : Attribute
{
public int channel = Channels.Reliable;
public bool requiresAuthority = true;
}
/// <summary>
/// The server uses a Remote Procedure Call (RPC) to run this function on clients.
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class ClientRpcAttribute : Attribute
{
public int channel = Channels.Reliable;
public bool includeOwner = true;
}
/// <summary>
/// The server uses a Remote Procedure Call (RPC) to run this function on a specific client.
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class TargetRpcAttribute : Attribute
{
public int channel = Channels.Reliable;
}
/// <summary>
/// Only an active server will run this method.
/// <para>Prints a warning if a client or in-active server tries to execute this method.</para>
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class ServerAttribute : Attribute {}
/// <summary>
/// Only an active server will run this method.
/// <para>No warning is thrown.</para>
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class ServerCallbackAttribute : Attribute {}
/// <summary>
/// Only an active client will run this method.
/// <para>Prints a warning if the server or in-active client tries to execute this method.</para>
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class ClientAttribute : Attribute {}
/// <summary>
/// Only an active client will run this method.
/// <para>No warning is printed.</para>
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class ClientCallbackAttribute : Attribute {}
/// <summary>
/// Converts a string property into a Scene property in the inspector
/// </summary>
public class SceneAttribute : PropertyAttribute {}
/// <summary>
/// Used to show private SyncList in the inspector,
/// <para> Use instead of SerializeField for non Serializable types </para>
/// </summary>
[AttributeUsage(AttributeTargets.Field)]
public class ShowInInspectorAttribute : Attribute {}
/// <summary>
/// Used to make a field readonly in the inspector
/// </summary>
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class ReadOnlyAttribute : PropertyAttribute {}
/// <summary>
/// When defining multiple Readers/Writers for the same type, indicate which one Weaver must use.
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class WeaverPriorityAttribute : Attribute {}
}