Mirror/Assets/Mirror
2023-03-16 16:05:52 +08:00
..
Authenticators fix: Use GUID's in AsmDef's 2023-01-27 04:27:15 -05:00
CompilerSymbols breaking: MIRROR_73_OR_NEWER 2023-02-08 03:04:41 -05:00
Components NetworkTransformUnreliable: syntax (early returns) 2023-03-14 17:18:27 +08:00
Core logs 2023-03-16 16:05:52 +08:00
Editor breaking: Removed old Unity 2018 / 2019_3 compiler defines (#3397) 2023-02-28 16:11:40 +01:00
Examples col 2023-03-16 15:53:24 +08:00
Plugins
Tests adjust tests 2023-03-16 15:44:33 +08:00
Transports kcp2k V1.34 [2023-03-15] 2023-03-15 13:00:37 +08:00
Authenticators.meta
CompilerSymbols.meta
Components.meta
Core.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
Editor.meta
Examples.meta Revert merge master to master 2022-01-28 22:31:38 -05:00
Plugins.meta
Readme.txt
Readme.txt.meta
Tests.meta Added Tests 2022-01-28 21:46:10 -05:00
Transports.meta Transports folder next to Components; SimpleWebTransport moved from Runtime to Transports 2022-09-23 13:19:19 +07:00

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival and several MMO projects in development.

*** IMPORTANT ***
You must restart Unity after importing Mirror for the Components Menu to update!

Requirements:
    Unity 2019 / 2020 LTS
    Runtime .Net 4.x (Project Settings > Player > Other Settings)

Documentation:
    https://mirror-networking.gitbook.io/docs/

Support:
    Discord: https://discordapp.com/invite/N9QVxbM
    Bug Reports: https://github.com/vis2k/Mirror/issues