Mirror/Unity-Technologies-networking/Runtime
2018-07-19 20:29:41 +02:00
..
Properties HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4) 2018-06-07 15:41:08 +02:00
ClientScene.cs ClientScene: removed GetPlayerController function because it wasn't used anywhere and it was internal, hence couldn't be used in any project either. 2018-07-19 11:31:44 +02:00
CustomAttributes.cs HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4) 2018-06-07 15:41:08 +02:00
DotNetCompatibility.cs HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4) 2018-06-07 15:41:08 +02:00
LocalClient.cs NetworkServer made entirely static, there was no real reason to have an instance since only one was active anyway. Reduces complexity, simplifies code. 2018-06-22 20:34:35 +02:00
LocalConnections.cs ChannelBuffer/ChannelPacket/PacketStat/GetStatsInOut/ChannelOption removed because ChanneLBuffer's job was to: buffer packets and only send them every now and then to save bandwidth, to handle fragmentation, and to handle resending reliable messages. NetworkTransport already takes care of all of that in the newer versions, e.g. with ConnectionConfig.SendDelay, so none of it is needed anymore. 2018-07-17 23:23:06 +02:00
LogFilter.cs LogFilter.Fatal level removed because it wasn't used anywhere and Debug/Warn/Error are more than enough anyway. 2018-07-19 11:34:49 +02:00
Messages.cs Messages: removed OverrideTransformMessages because it wasn't used anywhere 2018-07-19 11:36:57 +02:00
NetworkAnimator.cs NetworkAnimator: removed static message caching to simplify code and reduce state 2018-06-22 09:32:19 +02:00
NetworkBehaviour.cs NetworkBehaviour.GetInvokerForHash parameter syntax simplified 2018-07-19 11:38:39 +02:00
NetworkClient.cs Relay feature removed because Unity pretty much abandoned it and hosting games on people's home computers never ends well anyway. People that need it might as well use the 'fixes-only' version. 2018-07-19 17:46:47 +02:00
NetworkConnection.cs NetworkConnection: removed m_MessageInfo caching to simplify code and reduce state 2018-07-19 20:29:41 +02:00
NetworkDiscovery.cs HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4) 2018-06-07 15:41:08 +02:00
NetworkHash128.cs NetworkHash128: fixed missing ) in comment 2018-07-16 15:49:13 +02:00
NetworkIdentity.cs NetworkHash128 simplified and comments added 2018-07-16 15:24:24 +02:00
NetworkInstanceId.cs HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4) 2018-06-07 15:41:08 +02:00
NetworkManager.cs Matchmaking feature removed because Unity pretty much abandoned it and plans to replace it with a solution on Google Cloud. People that need it might as well use the 'fixes-only' version. 2018-07-19 17:46:42 +02:00
NetworkManagerHUD.cs Matchmaking feature removed because Unity pretty much abandoned it and plans to replace it with a solution on Google Cloud. People that need it might as well use the 'fixes-only' version. 2018-07-19 17:46:42 +02:00
NetworkMessageHandlers.cs HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4) 2018-06-07 15:41:08 +02:00
NetworkProximityChecker.cs NetworkProximityChecker: syntax improved to simplify code 2018-06-22 09:32:19 +02:00
NetworkReader.cs No point for ReadSByte() to use reader.ReadByte() with a cast 2018-07-17 19:16:38 +00:00
NetworkScene.cs Removed spaces 2018-06-28 14:46:19 +02:00
NetworkSceneId.cs HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4) 2018-06-07 15:41:08 +02:00
NetworkServer.cs Merged in paulpach/hlapi-community-edition/norandombytes (pull request #38) 2018-07-19 16:14:16 +00:00
NetworkStartPosition.cs HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4) 2018-06-07 15:41:08 +02:00
NetworkTranformChild.cs HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4) 2018-06-07 15:41:08 +02:00
NetworkTransform.cs HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4) 2018-06-07 15:41:08 +02:00
NetworkTransformVisualizer.cs HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4) 2018-06-07 15:41:08 +02:00
NetworkWriter.cs NetworkWriter.FinishMessage size check added to make sure that it fits into ushort 2018-06-22 09:32:19 +02:00
PlayerController.cs PlayerController.kMaxLocalPlayers removed because it wasn't used anywhere 2018-07-19 15:20:15 +02:00
SyncList.cs SyncList: removed Obsolete functions 2018-06-22 09:32:19 +02:00
UNetwork.cs ChannelBuffer/ChannelPacket/PacketStat/GetStatsInOut/ChannelOption removed because ChanneLBuffer's job was to: buffer packets and only send them every now and then to save bandwidth, to handle fragmentation, and to handle resending reliable messages. NetworkTransport already takes care of all of that in the newer versions, e.g. with ConnectionConfig.SendDelay, so none of it is needed anymore. 2018-07-17 23:23:06 +02:00
UnityEngine.Networking.csproj Removed NetworkLobbyManager because there's no reason why this should be in here. Unity has a NetworkLobby asset for lobby functionality, and that's how it should be. Hard coding all kinds of different classes that inherit from NetworkManager is not good for anyone. People that need it might as well use the 'fixes-only' version. 2018-07-19 17:20:09 +02:00