Mirror/Assets/Mirror
2021-03-13 13:52:44 +08:00
..
Authenticators breaking: removed LogFactory 2021-02-16 17:34:57 +08:00
Cloud syntax 2021-02-16 20:10:31 +08:00
CompilerSymbols add preprocessordefine 2021-03-06 14:23:00 +08:00
Components perf: NetworkTransform - Removed redundant .transform 2021-03-11 08:49:24 -05:00
Editor add TODO 2021-03-12 14:28:02 +08:00
Examples move all the things 2021-03-07 19:57:46 +08:00
Icon Icon updated to half M 2020-09-19 10:01:10 +02:00
Plugins CecilX license updated: show 'x' source 2021-02-18 13:59:27 +08:00
Runtime syntax 2021-03-13 13:52:44 +08:00
Tests NetworkClient.Ready: remove unnecessary NetworkConnection parameter (#2634) 2021-03-13 13:33:02 +08:00
Authenticators.meta feat: Authentication Framework (#1057) 2019-09-17 10:41:04 +02:00
Cloud.meta feat: adding demo for mirror cloud services (#2026) 2020-06-23 20:39:38 +02:00
CompilerSymbols.meta fix: Prevent Compiler Paradox (#1145) 2019-10-14 07:32:24 -05:00
Components.meta
Editor.meta
Examples.meta
Icon.meta feat: Mirror Icon for all components (#1452) 2020-01-27 18:00:27 +01:00
Plugins.meta
Readme.txt doc: Updated ReadMe 2021-01-07 09:34:33 -05:00
Readme.txt.meta
Runtime.meta
Tests.meta

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival
and several MMO projects in development.

*** IMPORTANT -- You must restart Unity after importing Mirror for the Components Menu to update! ***

Requirements:
  Unity 2018/2019 LTS
  Runtime .Net 4.x (Project Settings > Player > Other Settings)

Documentation:
  https://mirror-networking.com/docs/

Support:
  Discord: https://discordapp.com/invite/N9QVxbM
  Bug Reports: https://github.com/vis2k/Mirror/issues