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127 lines
4.0 KiB
C#
127 lines
4.0 KiB
C#
using System;
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#if ENABLE_UNET
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namespace UnityEngine.Networking
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{
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// a server's connection TO a LocalClient.
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// sending messages on this connection causes the client's
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// handler function to be invoked directly
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class ULocalConnectionToClient : NetworkConnection
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{
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LocalClient m_LocalClient;
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public LocalClient localClient { get { return m_LocalClient; } }
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public ULocalConnectionToClient(LocalClient localClient)
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{
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address = "localClient";
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m_LocalClient = localClient;
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}
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public override bool Send(short msgType, MessageBase msg)
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{
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m_LocalClient.InvokeHandlerOnClient(msgType, msg, Channels.DefaultReliable);
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return true;
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}
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public override bool SendUnreliable(short msgType, MessageBase msg)
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{
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m_LocalClient.InvokeHandlerOnClient(msgType, msg, Channels.DefaultUnreliable);
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return true;
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}
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public override bool SendByChannel(short msgType, MessageBase msg, int channelId)
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{
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m_LocalClient.InvokeHandlerOnClient(msgType, msg, channelId);
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return true;
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}
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public override bool SendBytes(byte[] bytes, int numBytes, int channelId)
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{
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m_LocalClient.InvokeBytesOnClient(bytes, channelId);
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return true;
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}
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public override bool SendWriter(NetworkWriter writer, int channelId)
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{
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m_LocalClient.InvokeBytesOnClient(writer.AsArray(), channelId);
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return true;
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}
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public override void GetStatsOut(out int numMsgs, out int numBufferedMsgs, out int numBytes, out int lastBufferedPerSecond)
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{
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numMsgs = 0;
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numBufferedMsgs = 0;
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numBytes = 0;
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lastBufferedPerSecond = 0;
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}
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public override void GetStatsIn(out int numMsgs, out int numBytes)
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{
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numMsgs = 0;
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numBytes = 0;
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}
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}
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// a localClient's connection TO a server.
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// send messages on this connection causes the server's
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// handler function to be invoked directly.
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internal class ULocalConnectionToServer : NetworkConnection
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{
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NetworkServer m_LocalServer;
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public ULocalConnectionToServer(NetworkServer localServer)
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{
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address = "localServer";
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m_LocalServer = localServer;
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}
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public override bool Send(short msgType, MessageBase msg)
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{
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return m_LocalServer.InvokeHandlerOnServer(this, msgType, msg, Channels.DefaultReliable);
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}
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public override bool SendUnreliable(short msgType, MessageBase msg)
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{
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return m_LocalServer.InvokeHandlerOnServer(this, msgType, msg, Channels.DefaultUnreliable);
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}
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public override bool SendByChannel(short msgType, MessageBase msg, int channelId)
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{
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return m_LocalServer.InvokeHandlerOnServer(this, msgType, msg, channelId);
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}
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public override bool SendBytes(byte[] bytes, int numBytes, int channelId)
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{
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if (numBytes <= 0)
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{
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if (LogFilter.logError) { Debug.LogError("LocalConnection:SendBytes cannot send zero bytes"); }
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return false;
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}
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return m_LocalServer.InvokeBytes(this, bytes, numBytes, channelId);
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}
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public override bool SendWriter(NetworkWriter writer, int channelId)
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{
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return m_LocalServer.InvokeBytes(this, writer.AsArray(), (short)writer.AsArray().Length, channelId);
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}
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public override void GetStatsOut(out int numMsgs, out int numBufferedMsgs, out int numBytes, out int lastBufferedPerSecond)
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{
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numMsgs = 0;
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numBufferedMsgs = 0;
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numBytes = 0;
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lastBufferedPerSecond = 0;
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}
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public override void GetStatsIn(out int numMsgs, out int numBytes)
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{
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numMsgs = 0;
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numBytes = 0;
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}
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}
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}
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#endif //ENABLE_UNET
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