Mirror/Assets/Mirror
2019-01-16 00:14:25 +01:00
..
Components NetworkAnimator uses parameters array instead of 6 param values 2019-01-15 22:04:31 +01:00
Editor NetworkAnimator uses parameters array instead of 6 param values 2019-01-15 22:04:31 +01:00
Examples Movement example: speed now based on frame rate 2019-01-15 12:20:50 +01:00
Runtime Sort modifiers 2019-01-15 23:33:28 +01:00
Tests Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00
Weaver Syntax 2019-01-16 00:14:25 +01:00
Components.meta NetworkTransform moved into Components folder so it can be weaved. Removed unnecessary messages. 2019-01-15 12:24:29 +01:00
Editor.meta Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00
Examples.meta Asset Store Examples added 2019-01-15 11:17:58 +01:00
License.txt Asset Store Examples added 2019-01-15 11:17:58 +01:00
License.txt.meta Asset Store Examples added 2019-01-15 11:17:58 +01:00
Readme.txt Asset Store Examples added 2019-01-15 11:17:58 +01:00
Readme.txt.meta Asset Store Examples added 2019-01-15 11:17:58 +01:00
Runtime.meta Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00
Tests.meta Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00
Weaver.meta Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival
and several MMO projects in development.

  https://github.com/vis2k/Mirror

Documentation:
  https://vis2k.github.io/Mirror/

Support:
  Discord: https://discordapp.com/invite/N9QVxbM
  Bug Reports: https://github.com/vis2k/Mirror/issues