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21acf66190
* feat: NetworkMatchChecker Component * Added docs * feat: Use logger framework for NetworkClient (#1685) * Use logger framework for NetworkClient * Update Assets/Mirror/Runtime/NetworkClient.cs Co-authored-by: vis2k <info@noobtuts.com> * breaking: NetworkVisbility component (#1681) * backup * breaking: NetworkProximityCheck abstract class. Simplifies code, reduces complexity, improves performance because if 10k identities have 10 components each, we don't have to iterate 100k components each time we rebuild observers. * update tests and checkers * DisallowMultipleComponents * fix tests * split OnCheckObserver check * fix tests * syntax * update comment * renamed to NetworkVisibility * forgot to remove comment * breaking: Network Visibility Component * changing namespaces of performance tests (#1689) * Updated to use NetworkVisibility * Updated comments * Updated OnCheckObserver and removed OnSetHostVisibility * tests for OnCheckObserver * adding check for empty guid * tests for changing matchId * RebuildObservers if player left a match * Refactored to make it simpler Co-authored-by: Paul Pacheco <paulpach@gmail.com> Co-authored-by: vis2k <info@noobtuts.com> Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
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12 KiB
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