Mirror/Assets/Mirror
2021-05-26 18:06:08 +08:00
..
Authenticators fix: Network Authentators: Removed NetworkConnection parameter (#2703) 2021-04-30 09:33:17 +08:00
CompilerSymbols MIRROR_39_0_OR_NEWER 2021-05-20 02:04:11 -04:00
Components fix: Stop Discovery when client gets into Connected state 2021-05-24 22:30:11 -04:00
Editor NetworkReader API cleanup: ReadInt16 => ReadShort etc. 2021-05-18 21:01:48 +08:00
Examples breaking: remove Cloud API and examples. 2021-05-13 21:51:49 +08:00
Icon Icon updated to half M 2020-09-19 10:01:10 +02:00
Plugins CecilX license updated: show 'x' source 2021-02-18 13:59:27 +08:00
Runtime syntax 2021-05-26 18:06:08 +08:00
Tests perf: Pool initial capacity. allocates writers during initialization so we have fewer allocations in the first few frames 2021-05-26 14:45:11 +08:00
Authenticators.meta
CompilerSymbols.meta
Components.meta
Editor.meta
Examples.meta
Icon.meta feat: Mirror Icon for all components (#1452) 2020-01-27 18:00:27 +01:00
Plugins.meta
Readme.txt doc: Updated docs urls 2021-04-01 06:23:32 -04:00
Readme.txt.meta
Runtime.meta
Tests.meta

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival
and several MMO projects in development.

*** IMPORTANT -- You must restart Unity after importing Mirror for the Components Menu to update! ***

Requirements:
  Unity 2018/2019 LTS
  Runtime .Net 4.x (Project Settings > Player > Other Settings)

Documentation:
  https://mirror-networking.gitbook.io/docs/

Support:
  Discord: https://discordapp.com/invite/N9QVxbM
  Bug Reports: https://github.com/vis2k/Mirror/issues