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1fbaf1ba23
* moving CleanupNetworkIdentities to NetworkServer NetworkClient already cleans up spawned dictionary * using GameObject.Destroy * adding null check * tests for NetworkServer.Shutdown |
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Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival and several MMO projects in development. *** IMPORTANT -- You must restart Unity after importing Mirror for the Components Menu to update! *** Requirements: Unity 2018.3.6+ Runtime .Net 4.x (Project Settings > Player > Other Settings) Documentation: https://mirror-networking.com/docs/ Support: Discord: https://discordapp.com/invite/N9QVxbM Bug Reports: https://github.com/vis2k/Mirror/issues