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- No longer passes `NetworkConnection` on Client - Use `NetworkClient.connection` within your event hanlder This is only breaking for users that assigned their own events to OnClientAuthenticated in the inspector. Everything else related to an Authenticator works the same with no changes needed because nearly all Authenticator mechanisms are private. Deprecating would be worse than not in this case, since custom user-made handers would be the far uncommon case as far as I know. |
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.. | ||
AudioManager.asset | ||
boot.config | ||
ClusterInputManager.asset | ||
DynamicsManager.asset | ||
EditorBuildSettings.asset | ||
EditorSettings.asset | ||
GraphicsSettings.asset | ||
InputManager.asset | ||
MemorySettings.asset | ||
NavMeshAreas.asset | ||
NetworkManager.asset | ||
PackageManagerSettings.asset | ||
Physics2DSettings.asset | ||
PresetManager.asset | ||
ProjectSettings.asset | ||
ProjectVersion.txt | ||
QualitySettings.asset | ||
TagManager.asset | ||
TimeManager.asset | ||
UnityConnectSettings.asset | ||
VersionControlSettings.asset | ||
VFXManager.asset | ||
XRSettings.asset |