mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 19:10:32 +00:00
170 lines
5.4 KiB
C#
170 lines
5.4 KiB
C#
using System;
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using System.ComponentModel;
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#if ENABLE_UNET
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namespace UnityEngine.Networking
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{
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[AddComponentMenu("Network/NetworkManagerHUD")]
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[RequireComponent(typeof(NetworkManager))]
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[EditorBrowsable(EditorBrowsableState.Never)]
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public class NetworkManagerHUD : MonoBehaviour
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{
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public NetworkManager manager;
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[SerializeField] public bool showGUI = true;
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[SerializeField] public int offsetX;
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[SerializeField] public int offsetY;
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void Awake()
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{
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manager = GetComponent<NetworkManager>();
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}
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void Update()
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{
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if (!showGUI)
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return;
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if (!manager.IsClientConnected() && !NetworkServer.active)
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{
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if (Application.platform != RuntimePlatform.WebGLPlayer)
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{
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if (Input.GetKeyDown(KeyCode.S))
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{
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manager.StartServer();
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}
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if (Input.GetKeyDown(KeyCode.H))
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{
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manager.StartHost();
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}
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}
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if (Input.GetKeyDown(KeyCode.C))
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{
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manager.StartClient();
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}
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}
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if (NetworkServer.active)
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{
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if (manager.IsClientConnected())
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{
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if (Input.GetKeyDown(KeyCode.X))
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{
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manager.StopHost();
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}
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}
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else
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{
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if (Input.GetKeyDown(KeyCode.X))
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{
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manager.StopServer();
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}
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}
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}
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}
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void OnGUI()
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{
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if (!showGUI)
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return;
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int xpos = 10 + offsetX;
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int ypos = 40 + offsetY;
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const int spacing = 24;
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bool noConnection = (manager.client == null || manager.client.connection == null ||
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manager.client.connection.connectionId == -1);
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if (!manager.IsClientConnected() && !NetworkServer.active)
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{
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if (noConnection)
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{
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if (Application.platform != RuntimePlatform.WebGLPlayer)
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{
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if (GUI.Button(new Rect(xpos, ypos, 200, 20), "LAN Host(H)"))
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{
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manager.StartHost();
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}
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ypos += spacing;
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}
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if (GUI.Button(new Rect(xpos, ypos, 105, 20), "LAN Client(C)"))
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{
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manager.StartClient();
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}
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manager.networkAddress = GUI.TextField(new Rect(xpos + 100, ypos, 95, 20), manager.networkAddress);
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ypos += spacing;
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if (Application.platform == RuntimePlatform.WebGLPlayer)
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{
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// cant be a server in webgl build
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GUI.Box(new Rect(xpos, ypos, 200, 25), "( WebGL cannot be server )");
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ypos += spacing;
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}
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else
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{
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if (GUI.Button(new Rect(xpos, ypos, 200, 20), "LAN Server Only(S)"))
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{
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manager.StartServer();
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}
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ypos += spacing;
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}
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}
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else
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{
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GUI.Label(new Rect(xpos, ypos, 200, 20), "Connecting to " + manager.networkAddress + ":" + manager.networkPort + "..");
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ypos += spacing;
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if (GUI.Button(new Rect(xpos, ypos, 200, 20), "Cancel Connection Attempt"))
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{
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manager.StopClient();
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}
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}
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}
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else
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{
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if (NetworkServer.active)
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{
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string serverMsg = "Server: port=" + manager.networkPort;
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if (manager.useWebSockets)
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{
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serverMsg += " (Using WebSockets)";
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}
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GUI.Label(new Rect(xpos, ypos, 300, 20), serverMsg);
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ypos += spacing;
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}
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if (manager.IsClientConnected())
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{
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GUI.Label(new Rect(xpos, ypos, 300, 20), "Client: address=" + manager.networkAddress + " port=" + manager.networkPort);
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ypos += spacing;
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}
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}
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if (manager.IsClientConnected() && !ClientScene.ready)
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{
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if (GUI.Button(new Rect(xpos, ypos, 200, 20), "Client Ready"))
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{
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ClientScene.Ready(manager.client.connection);
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if (ClientScene.localPlayers.Count == 0)
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{
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ClientScene.AddPlayer(0);
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}
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}
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ypos += spacing;
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}
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if (NetworkServer.active || manager.IsClientConnected())
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{
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if (GUI.Button(new Rect(xpos, ypos, 200, 20), "Stop (X)"))
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{
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manager.StopHost();
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}
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ypos += spacing;
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}
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}
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}
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}
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#endif //ENABLE_UNET
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