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* fix: NetworkReader.ReadArray: remove misleading 'length > reader.Remaining' check since not all arrays are byte arrays * fix: NetworkReader AllocationLimit to prevent ClientToServer [SyncVar] allocation attacks [credit: James] * ReadBytes: check allocation limit * ReadList: check allocation limit * ReadArray: check allocation limit * ReadTexture2D: check allocation limit * limit as count * writer checks * test wip * throw * add test * test |
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