mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 11:00:32 +00:00
76 lines
4.5 KiB
XML
76 lines
4.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{F290E7F0-596E-495F-BD1F-E66386A1C597}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>UnityEditor.Networking</RootNamespace>
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<AssemblyName>UnityEditor.Networking</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>True</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>False</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;ENABLE_UNET</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>True</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE;ENABLE_UNET</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="UnityEditor">
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<HintPath>..\lib\UnityEditor.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\lib\UnityEngine.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="NetworkAnimatorEditor.cs" />
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<Compile Include="NetworkDiscoveryEditor.cs" />
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<Compile Include="NetworkManagerEditor.cs" />
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<Compile Include="NetworkManagerPreview.cs" />
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<Compile Include="NetworkTransformChildEditor.cs" />
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<Compile Include="NetworkTransformEditor.cs" />
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<Compile Include="NetworkTransformPreview.cs" />
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<Compile Include="NetworkTransformVisualizerEditor.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="NetworkManagerHUDEditor.cs" />
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<Compile Include="NetworkBehaviourInspector.cs" />
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<Compile Include="NetworkInformationPreview.cs" />
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<Compile Include="NetworkScenePostProcess.cs" />
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<Compile Include="NetworkIdentityEditor.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Runtime\UnityEngine.Networking.csproj">
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<Project>{5F1B8F9B-4500-4D09-808B-F43E8337DF05}</Project>
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<Name>UnityEngine.Networking</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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<MakeDir Directories="$(ProjectDir)..\Output\Editor" />
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<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="$(ProjectDir)..\Output\Editor\$(TargetName).dll" />
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<Copy Condition="Exists('$(TargetDir)$(TargetName).dll.mdb')" SourceFiles="$(TargetDir)$(TargetName).dll.mdb" DestinationFiles="$(ProjectDir)..\Output\Editor\$(TargetName).dll.mdb" />
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<Copy Condition="Exists('$(TargetDir)$(TargetName).pdb')" SourceFiles="$(TargetDir)$(TargetName).pdb" DestinationFiles="$(ProjectDir)..\Output\Editor\$(TargetName).pdb" />
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<!--Uncomment the block below and change the destination to copy the built dll into your unity install directory-->
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<!--<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\$(TargetName).dll"/>
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<Copy Condition="'$(Configuration)' == 'Debug'" SourceFiles="$(TargetDir)$(TargetName).mdb" DestinationFiles="C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\$(TargetName).mdb"/>-->
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<!--<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/$(TargetName).dll"/>
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<Copy Condition="'$(Configuration)' == 'Debug'" SourceFiles="$(TargetDir)$(TargetName).dll.mdb" DestinationFiles="/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/$(TargetName).dll.mdb"/>-->
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</Target>
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</Project> |