mirror of
https://github.com/MirrorNetworking/Mirror.git
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43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
using NUnit.Framework;
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using System;
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using UnityEngine;
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namespace UnityEngine.Networking.Tests
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{
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[TestFixture()]
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public class NetworkHash128Test
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{
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[Test]
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public void TestParse()
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{
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string guid = "0123456789abcdef9876543210fedcba";
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NetworkHash128 hash = NetworkHash128.Parse(guid);
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Assert.That(hash.i0, Is.EqualTo(0x01));
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Assert.That(hash.i1, Is.EqualTo(0x23));
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Assert.That(hash.i2, Is.EqualTo(0x45));
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Assert.That(hash.i3, Is.EqualTo(0x67));
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Assert.That(hash.i4, Is.EqualTo(0x89));
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Assert.That(hash.i5, Is.EqualTo(0xab));
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Assert.That(hash.i6, Is.EqualTo(0xcd));
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Assert.That(hash.i7, Is.EqualTo(0xef));
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Assert.That(hash.i8, Is.EqualTo(0x98));
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Assert.That(hash.i9, Is.EqualTo(0x76));
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Assert.That(hash.i10, Is.EqualTo(0x54));
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Assert.That(hash.i11, Is.EqualTo(0x32));
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Assert.That(hash.i12, Is.EqualTo(0x10));
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Assert.That(hash.i13, Is.EqualTo(0xfe));
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Assert.That(hash.i14, Is.EqualTo(0xdc));
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Assert.That(hash.i15, Is.EqualTo(0xba));
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}
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[Test]
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public void TestToString()
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{
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string guid = "0123456789abcdef9876543210fedcba";
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NetworkHash128 hash = NetworkHash128.Parse(guid);
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Assert.That(hash.ToString(), Is.EqualTo(guid));
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}
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}
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}
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