Mirror/Assets/Mirror
2021-06-09 21:13:30 +08:00
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Authenticators Remove non-existant param from xml doc (#2750) 2021-05-28 12:15:30 +08:00
CompilerSymbols cherry picked preprocessor define from asset store release branch 2021-06-08 12:45:19 +08:00
Components Changed all deprecation dates to ISO format 2021-05-28 03:39:48 -04:00
Editor Missing space in weaver log message (#2767) 2021-06-08 08:36:23 -04:00
Examples fix: Fixed PlauerUI Text in Basic Example 2021-05-29 16:22:28 -04:00
Icon Icon updated to half M 2020-09-19 10:01:10 +02:00
Plugins CecilX license updated: show 'x' source 2021-02-18 13:59:27 +08:00
Runtime NetworkReaderPool: use NetworkReader.SetBuffer 2021-06-09 21:13:30 +08:00
Tests NetworkReader.SetBuffer helper function to prepare for batching improvements 2021-06-09 21:13:19 +08:00
Authenticators.meta
CompilerSymbols.meta
Components.meta
Editor.meta
Examples.meta
Icon.meta feat: Mirror Icon for all components (#1452) 2020-01-27 18:00:27 +01:00
Plugins.meta
Readme.txt Updated Readme 2021-05-30 15:26:43 -04:00
Readme.txt.meta
Runtime.meta
Tests.meta

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival and several MMO projects in development.

*** IMPORTANT ***
You must restart Unity after importing Mirror for the Components Menu to update!

Requirements:
    Unity 2019 / 2020 LTS
    Runtime .Net 4.x (Project Settings > Player > Other Settings)

Documentation:
    https://mirror-networking.gitbook.io/docs/

Support:
    Discord: https://discordapp.com/invite/N9QVxbM
    Bug Reports: https://github.com/vis2k/Mirror/issues