Mirror/Assets/Mirror
2023-03-20 03:07:07 -04:00
..
Authenticators fix: Use GUID's in AsmDef's 2023-01-27 04:27:15 -05:00
CompilerSymbols breaking: MIRROR_73_OR_NEWER 2023-02-08 03:04:41 -05:00
Components fix: #3427 NetworKTransformReliable now has a timelineOffset to account for decoupled arrival of NetworkTime and NetworkTransform snapshots (#3428) 2023-03-20 03:36:21 +01:00
Core Merged master 2023-03-18 11:30:13 -04:00
Editor breaking: Removed old Unity 2018 / 2019_3 compiler defines (#3397) 2023-02-28 16:11:40 +01:00
Examples Bot and Offline scene changes 2023-03-20 03:01:30 -04:00
Plugins
Tests fix(NetworkManager): Call OnServerDisconnect for Host Client (#3419) 2023-03-16 13:27:49 +01:00
Transports KcpClient/Server: change config visibility to protected 2023-03-19 11:31:39 +08:00
Authenticators.meta
CompilerSymbols.meta
Components.meta
Core.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
Editor.meta
Examples.meta Revert merge master to master 2022-01-28 22:31:38 -05:00
Plugins.meta
Readme.txt
Readme.txt.meta
Tests.meta Added Tests 2022-01-28 21:46:10 -05:00
Transports.meta Transports folder next to Components; SimpleWebTransport moved from Runtime to Transports 2022-09-23 13:19:19 +07:00

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival and several MMO projects in development.

*** IMPORTANT ***
You must restart Unity after importing Mirror for the Components Menu to update!

Requirements:
    Unity 2019 / 2020 LTS
    Runtime .Net 4.x (Project Settings > Player > Other Settings)

Documentation:
    https://mirror-networking.gitbook.io/docs/

Support:
    Discord: https://discordapp.com/invite/N9QVxbM
    Bug Reports: https://github.com/vis2k/Mirror/issues