Mirror/Assets
2019-01-16 14:47:38 +01:00
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Mirror NetworkServer.SendToReady uses NetworkIdentity to avoid two GetComponent calls per SendToReady: one for the old GetComponent<NetworkIdentity>, one for the callers which always used .gameObject before. 2019-01-16 14:47:38 +01:00
Mirror.meta Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00