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0c790e339d
* adding assert to make sure transport is set this helps people who want to connect without using networkmanager * moving Transport.activeTransport to setup * replacing Substitute.For for addComponent Can't used Substitute for monobehaviours as they will still be null with unity equals
6 lines
362 B
Plaintext
6 lines
362 B
Plaintext
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I have made an alternative to the NetworkRigidbody <https://github.com/vis2k/Mirror/pull/2123>
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It is Experimental so use at your own risk if production builds.
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It uses Lerp to move towards the servers position and velocity. This should result is movement looking smoother. There is no extrapolation yet so the position and velocity will be behind the server. |