#1 Open Source Unity Networking Library
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Mirror Logo

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Mission

Mirror is a high level Networking API for Unity, built on top of the low level Telepathy library.

Mirror is built and tested for MMO Scale Networking by the developers of uMMORPG and Cubica.

Mirror is optimized for ease of use and probability of success. Projects that use Mirror are small, concise and maintainable. uMMORPG was possible with <6000 lines of code. We needed a networking library that allows us to launch our games, period.

Architecture

With Mirror, the Server & Client are ONE project (hence the name). Instead of having one code base for the server and one for the client, we simply use the same code for both of them.

  • [Server] / [Client] tags can be used for the server-only and client-only parts
  • [Command] s are used for Client->Server communication
  • [ClientRpc] / [TargetRpc] for Server->Client communication
  • [SyncVar] s / SyncLists are used to automatically synchronize state

Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale.

Low Level Transports

Getting Started

Download Mirror on the Asset Store, open one of the examples & press Play!

Check out our Documentation to learn how it all works.

If you are migrating from UNET, then please check out our Migration Guide. Don't panic, it's very easy and won't take more than 5 minutes.

Funding

Mirror is free & open source software funded by Donations. If you love it, please consider supporting Mirror on GitHub. You'll receive some pro-tools and priority support access :)

Benchmarks

Mirror Development

“Would you tell me, please, which way I ought to go from here?”
“That depends a good deal on where you want to get to," said the Cat.
"I dont much care where—“ said Alice.
“Then it doesnt matter which way you go,” said the Cat.
        - Alice in Wonderland (Lewis Carroll)

Our core principle is KISS: keep it simple & stupid!

Mirror is used all the way from small indie games to large scale MMORPGs. In other words, Mirror needs to survive for a decade!

If you want to contribute, fixes / tests / improvements are highly appreciated. New features are considered very carefully with the next decade in mind, and usually not merged unless they make overwhelmingly much sense.