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* breaking(NetworkClient): Remove NetworkConnection parameter from ReplaceHandler There is only one connection on client. Aligns with RegisterHandler that takes no NetworkConnection parameter. * feat(NetworkClient): Add ReplaceHandler with channel param |
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Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival and several MMO projects in development. *** IMPORTANT *** You must restart Unity after importing Mirror for the Components Menu to update! Requirements: Unity 2019 / 2020 LTS Runtime .Net 4.x (Project Settings > Player > Other Settings) Documentation: https://mirror-networking.gitbook.io/docs/ Support: Discord: https://discordapp.com/invite/N9QVxbM Bug Reports: https://github.com/vis2k/Mirror/issues