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* fix: fixing PrepareToSpawnSceneObjects not added enabled objects fixes: https://github.com/MirrorNetworking/Mirror/issues/3541 Should be safe to remove this extra check complete, it is safe to add spawned object to `spawnableObjects`. For now this just changes it to NetId to ensure that the object really is unspawned and not just enabled * Update NetworkClient.cs --------- Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com> |
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