Mirror/Assets
James Frowen 51c7162af7
fix: PrepareToSpawnSceneObjects checks netId instead of activeSelf [fixes: #3541] (#3543)
* fix: fixing PrepareToSpawnSceneObjects not added enabled objects

fixes: https://github.com/MirrorNetworking/Mirror/issues/3541

Should be safe to remove this extra check complete, it is safe to add spawned object to `spawnableObjects`. For now this just changes it to NetId to ensure that the object really is unspawned and not just enabled

* Update NetworkClient.cs

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Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-07-06 09:56:23 +02:00
..
Mirror fix: PrepareToSpawnSceneObjects checks netId instead of activeSelf [fixes: #3541] (#3543) 2023-07-06 09:56:23 +02:00
ScriptTemplates feature: allow NetworkBehaviour components in children. solves #2276 (#3486) 2023-05-27 08:25:53 +08:00
Mirror.meta
ScriptTemplates.meta feat: Add ScriptTemplates to repo and package (#2559) 2021-02-05 09:34:22 +08:00