Mirror/Assets/Mirror
2020-10-07 09:31:16 +02:00
..
CompilerSymbols adding version define from v18 breaking change (#2214) 2020-09-03 15:46:15 +01:00
Components InterestManagement global solution and removed NetworkProximityChecker/RebuildObservers 2020-10-05 15:32:07 +02:00
Editor breaking: no need to override Serialize/Deserialize in messages (#2317) 2020-10-06 10:19:15 +02:00
Examples Interest Management: Spatial Hashing aka Grid Checker 2020-10-07 09:31:16 +02:00
Icon Icon updated to half M 2020-09-19 10:01:10 +02:00
Plugins making mono cecil editor only (#1783) 2020-04-26 11:33:40 -05:00
Runtime Interest Management: Spatial Hashing aka Grid Checker 2020-10-07 09:31:16 +02:00
Tests NetworkServerTests: added missing InterestManagement 2020-10-06 11:35:06 +02:00
CompilerSymbols.meta fix: Prevent Compiler Paradox (#1145) 2019-10-14 07:32:24 -05:00
Components.meta
Editor.meta
Examples.meta
Icon.meta feat: Mirror Icon for all components (#1452) 2020-01-27 18:00:27 +01:00
Plugins.meta Revert "Source based weaver (#319)" 2019-02-13 15:59:32 +01:00
Readme.txt Update readme for 2018.4 LTS 2020-07-30 19:36:46 +02:00
Readme.txt.meta
Runtime.meta
Tests.meta

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival
and several MMO projects in development.

*** IMPORTANT -- You must restart Unity after importing Mirror for the Components Menu to update! ***

Requirements:
  Unity 2018.4 LTS
  Runtime .Net 4.x (Project Settings > Player > Other Settings)

Documentation:
  https://mirror-networking.com/docs/

Support:
  Discord: https://discordapp.com/invite/N9QVxbM
  Bug Reports: https://github.com/vis2k/Mirror/issues