mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 19:10:32 +00:00
80 lines
4.7 KiB
XML
80 lines
4.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProjectGuid>{F290E7F0-596E-495F-BD1F-E66386A1C597}</ProjectGuid>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace>UnityEditor.Networking</RootNamespace>
|
|
<AssemblyName>UnityEditor.Networking</AssemblyName>
|
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
<DebugSymbols>True</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>False</Optimize>
|
|
<OutputPath>bin\Debug\</OutputPath>
|
|
<DefineConstants>TRACE;DEBUG;ENABLE_UNET;ENABLE_UNET_HOST_MIGRATION</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
<DebugType>pdbonly</DebugType>
|
|
<Optimize>True</Optimize>
|
|
<OutputPath>bin\Release\</OutputPath>
|
|
<DefineConstants>TRACE;ENABLE_UNET;ENABLE_UNET_HOST_MIGRATION</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Reference Include="System" />
|
|
<Reference Include="System.Core" />
|
|
<Reference Include="UnityEditor">
|
|
<HintPath>..\lib\UnityEditor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine">
|
|
<HintPath>..\lib\UnityEngine.dll</HintPath>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Compile Include="NetworkAnimatorEditor.cs" />
|
|
<Compile Include="NetworkDiscoveryEditor.cs" />
|
|
<Compile Include="NetworkLobbyManagerEditor.cs" />
|
|
<Compile Include="NetworkManagerPreview.cs" />
|
|
<Compile Include="NetworkTransformChildEditor.cs" />
|
|
<Compile Include="NetworkTransformEditor.cs" />
|
|
<Compile Include="NetworkTransformPreview.cs" />
|
|
<Compile Include="NetworkTransformVisualizerEditor.cs" />
|
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
<Compile Include="NetworkManagerEditor.cs" />
|
|
<Compile Include="NetworkManagerHUDEditor.cs" />
|
|
<Compile Include="NetworkBehaviourInspector.cs" />
|
|
<Compile Include="NetworkInformationPreview.cs" />
|
|
<Compile Include="NetworkServiceInitialize.cs" />
|
|
<Compile Include="NetworkScenePostProcess.cs" />
|
|
<Compile Include="NetworkIdentityEditor.cs" />
|
|
<Compile Include="NetworkMigrationManagerEditor.cs" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\Runtime\UnityEngine.Networking.csproj">
|
|
<Project>{5F1B8F9B-4500-4D09-808B-F43E8337DF05}</Project>
|
|
<Name>UnityEngine.Networking</Name>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<Target Name="AfterBuild">
|
|
<MakeDir Directories="$(ProjectDir)..\Output\Editor" />
|
|
<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="$(ProjectDir)..\Output\Editor\$(TargetName).dll" />
|
|
<Copy Condition="Exists('$(TargetDir)$(TargetName).dll.mdb')" SourceFiles="$(TargetDir)$(TargetName).dll.mdb" DestinationFiles="$(ProjectDir)..\Output\Editor\$(TargetName).dll.mdb" />
|
|
<Copy Condition="Exists('$(TargetDir)$(TargetName).pdb')" SourceFiles="$(TargetDir)$(TargetName).pdb" DestinationFiles="$(ProjectDir)..\Output\Editor\$(TargetName).pdb" />
|
|
<!--Uncomment the block below and change the destination to copy the built dll into your unity install directory-->
|
|
<!--<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\$(TargetName).dll"/>
|
|
<Copy Condition="'$(Configuration)' == 'Debug'" SourceFiles="$(TargetDir)$(TargetName).mdb" DestinationFiles="C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\$(TargetName).mdb"/>-->
|
|
<!--<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/$(TargetName).dll"/>
|
|
<Copy Condition="'$(Configuration)' == 'Debug'" SourceFiles="$(TargetDir)$(TargetName).dll.mdb" DestinationFiles="/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/$(TargetName).dll.mdb"/>-->
|
|
</Target>
|
|
</Project>
|