Mirror/Assets/Mirror
2022-02-05 18:03:12 +08:00
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Authenticators use NetworkConnectionToClient for NetworkServer.RegisterHandler registered handlers. allows for further NetworkConnection cleanups, enforces actual type, does not break anything 2022-02-05 13:12:55 +08:00
CompilerSymbols MIRROR_58_0_OR_NEWER 2022-01-18 00:57:24 -05:00
Components fix: added / updated AddComponent attributes (#3062) 2022-01-20 11:58:27 -05:00
Editor Weaver.Extensions.Is: Syntax 2022-01-31 12:25:15 +08:00
Examples use NetworkConnectionToClient for NetworkServer.RegisterHandler registered handlers. allows for further NetworkConnection cleanups, enforces actual type, does not break anything 2022-02-05 13:12:55 +08:00
Plugins CecilX license updated: show 'x' source 2021-02-18 13:59:27 +08:00
Runtime NetworkBehaviour.connectionToClient type changed to NetworkConnectionToClient, just like NetworkIdentity 2022-02-05 18:03:12 +08:00
Tests breaking: NetworkServer.NoExternalConnections => HasExternalConnections to avoid double negative checks as usual 2022-02-05 00:47:24 +08:00
Authenticators.meta
CompilerSymbols.meta
Components.meta
Editor.meta
Examples.meta Revert merge master to master 2022-01-28 22:31:38 -05:00
Plugins.meta
Readme.txt Updated Readme 2021-05-30 15:26:43 -04:00
Readme.txt.meta
Runtime.meta
Tests.meta Added Tests 2022-01-28 21:46:10 -05:00

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival and several MMO projects in development.

*** IMPORTANT ***
You must restart Unity after importing Mirror for the Components Menu to update!

Requirements:
    Unity 2019 / 2020 LTS
    Runtime .Net 4.x (Project Settings > Player > Other Settings)

Documentation:
    https://mirror-networking.gitbook.io/docs/

Support:
    Discord: https://discordapp.com/invite/N9QVxbM
    Bug Reports: https://github.com/vis2k/Mirror/issues