Mirror/Assets/Mirror
2021-08-20 22:32:15 +08:00
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Authenticators fix: Removed ServerAuthFailed from Basic Authenticator 2021-07-18 08:24:12 -04:00
CompilerSymbols MIRROR_44_0_OR_NEWER 2021-08-08 17:40:26 +08:00
Components breaking: NetworkIdentity.spawned split into NetworkServer/Client.Spawned (#2877) 2021-08-13 11:20:32 +08:00
Editor restore Log class, but as instance 2021-08-20 22:32:15 +08:00
Examples Consistant naming of NetworkManager object in example scenes 2021-08-09 00:06:43 -04:00
Icon Icon updated to half M 2020-09-19 10:01:10 +02:00
Plugins CecilX license updated: show 'x' source 2021-02-18 13:59:27 +08:00
Runtime feat: Expose NetworkEarlyUpdate/NetworkLateUpdate (see #2826) 2021-08-13 11:58:50 +08:00
Tests Weaver: static Log class removed. moved into Weaver.LogWarning/ErrorFunc 2021-08-20 22:32:15 +08:00
Authenticators.meta
CompilerSymbols.meta
Components.meta
Editor.meta
Examples.meta
Icon.meta
Plugins.meta
Readme.txt Updated Readme 2021-05-30 15:26:43 -04:00
Readme.txt.meta
Runtime.meta
Tests.meta

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival and several MMO projects in development.

*** IMPORTANT ***
You must restart Unity after importing Mirror for the Components Menu to update!

Requirements:
    Unity 2019 / 2020 LTS
    Runtime .Net 4.x (Project Settings > Player > Other Settings)

Documentation:
    https://mirror-networking.gitbook.io/docs/

Support:
    Discord: https://discordapp.com/invite/N9QVxbM
    Bug Reports: https://github.com/vis2k/Mirror/issues