mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
141 lines
5.9 KiB
C#
141 lines
5.9 KiB
C#
#if ENABLE_UNET
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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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using UnityEngine.Networking;
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namespace UnityEditor
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{
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[CustomEditor(typeof(NetworkTransformChild), true)]
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[CanEditMultipleObjects]
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public class NetworkTransformChildEditor : Editor
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{
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private static GUIContent[] axisOptions = {new GUIContent("None"), new GUIContent("X"), new GUIContent("Y (Top-Down 2D)"), new GUIContent("Z (Side-on 2D)"), new GUIContent("XY (FPS)"), new GUIContent("XZ"), new GUIContent("YZ"), new GUIContent("XYZ (full 3D)")};
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bool m_Initialized = false;
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NetworkTransformChild sync;
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SerializedProperty m_Target;
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SerializedProperty m_MovementThreshold;
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SerializedProperty m_InterpolateRotation;
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SerializedProperty m_InterpolateMovement;
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SerializedProperty m_RotationSyncCompression;
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protected GUIContent m_TargetLabel;
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protected GUIContent m_MovementThresholdLabel;
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protected GUIContent m_InterpolateRotationLabel;
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protected GUIContent m_InterpolateMovementLabel;
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protected GUIContent m_RotationSyncCompressionLabel;
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protected GUIContent m_RotationAxisLabel;
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SerializedProperty m_NetworkSendIntervalProperty;
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GUIContent m_NetworkSendIntervalLabel;
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public void Init()
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{
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if (m_Initialized)
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return;
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m_Initialized = true;
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sync = target as NetworkTransformChild;
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m_Target = serializedObject.FindProperty("m_Target");
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if (sync.GetComponent<NetworkTransform>() == null)
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{
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if (LogFilter.logError) { Debug.LogError("NetworkTransformChild must be on the root object with the NetworkTransform, not on the child node"); }
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m_Target.objectReferenceValue = null;
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}
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m_MovementThreshold = serializedObject.FindProperty("m_MovementThreshold");
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m_InterpolateRotation = serializedObject.FindProperty("m_InterpolateRotation");
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m_InterpolateMovement = serializedObject.FindProperty("m_InterpolateMovement");
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m_RotationSyncCompression = serializedObject.FindProperty("m_RotationSyncCompression");
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m_NetworkSendIntervalProperty = serializedObject.FindProperty("m_SendInterval");
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m_TargetLabel = new GUIContent("Target", "The child transform to be synchronized.");
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m_NetworkSendIntervalLabel = new GUIContent("Network Send Rate", "Number of network updates per second.");
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EditorGUI.indentLevel += 1;
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m_MovementThresholdLabel = new GUIContent("Movement Threshold", "The distance that this object can move without sending a movement synchronization update.");
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m_InterpolateRotationLabel = new GUIContent("Interpolate Rotation Factor", "The larger this number is, the faster the object will interpolate to the target facing direction.");
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m_InterpolateMovementLabel = new GUIContent("Interpolate Movement Factor", "The larger this number is, the faster the object will interpolate to the target position.");
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m_RotationSyncCompressionLabel = new GUIContent("Compress Rotation", "How much to compress rotation sync updates.\n\nChoose None for no compression.\n\nChoose Low for a low amount of compression that preserves accuracy.\n\nChoose High for a high amount of compression that sacrifices accuracy.");
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m_RotationAxisLabel = new GUIContent("Rotation Axis", "Which axis to use for rotation.");
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EditorGUI.indentLevel -= 1;
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}
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protected void ShowControls()
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{
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if (m_Target == null)
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{
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m_Initialized = false;
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}
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Init();
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serializedObject.Update();
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int sendRate = 0;
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if (m_NetworkSendIntervalProperty.floatValue != 0)
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{
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sendRate = (int)(1 / m_NetworkSendIntervalProperty.floatValue);
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}
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int newSendRate = EditorGUILayout.IntSlider(m_NetworkSendIntervalLabel, sendRate, 0, 30);
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if (newSendRate != sendRate)
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{
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if (newSendRate == 0)
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{
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m_NetworkSendIntervalProperty.floatValue = 0;
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}
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else
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{
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m_NetworkSendIntervalProperty.floatValue = 1.0f / newSendRate;
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}
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}
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if (EditorGUILayout.PropertyField(m_Target, m_TargetLabel))
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{
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if (sync.GetComponent<NetworkTransform>() == null)
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{
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if (LogFilter.logError) { Debug.LogError("NetworkTransformChild must be on the root object with the NetworkTransform, not on the child node"); }
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m_Target.objectReferenceValue = null;
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}
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}
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EditorGUILayout.PropertyField(m_MovementThreshold, m_MovementThresholdLabel);
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if (m_MovementThreshold.floatValue < 0)
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{
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m_MovementThreshold.floatValue = 0;
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EditorUtility.SetDirty(sync);
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}
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EditorGUILayout.PropertyField(m_InterpolateMovement, m_InterpolateMovementLabel);
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EditorGUILayout.PropertyField(m_InterpolateRotation, m_InterpolateRotationLabel);
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int newRotation = EditorGUILayout.Popup(
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m_RotationAxisLabel,
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(int)sync.syncRotationAxis,
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axisOptions);
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if ((NetworkTransform.AxisSyncMode)newRotation != sync.syncRotationAxis)
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{
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sync.syncRotationAxis = (NetworkTransform.AxisSyncMode)newRotation;
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EditorUtility.SetDirty(sync);
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}
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EditorGUILayout.PropertyField(m_RotationSyncCompression, m_RotationSyncCompressionLabel);
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serializedObject.ApplyModifiedProperties();
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}
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public override void OnInspectorGUI()
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{
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ShowControls();
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}
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}
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}
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#endif //ENABLE_UNET
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