Mirror/Assets/Mirror
2020-01-05 20:42:41 +01:00
..
Authenticators refactor: remove unnecesary base. 2020-01-01 20:22:03 -06:00
CompilerSymbols refactor: avoid unused private warning 2020-01-01 20:28:43 -06:00
Components refactor: use save parameter name as overriden method 2020-01-01 20:28:43 -06:00
Editor refactor: cleanup code format using dotnet-format 2019-12-31 23:14:17 -06:00
Examples Merge pull request #1387 from vis2k/UpdateRoomExample 2020-01-03 09:48:40 +01:00
Plugins Replace License.txt (#1360) 2019-12-26 09:51:56 -06:00
Runtime ConnectHost moved into FinishStartHost 2020-01-05 20:42:41 +01:00
Tests refactor: cleanup code format using dotnet-format 2019-12-31 23:14:17 -06:00
Authenticators.meta feat: Authentication Framework (#1057) 2019-09-17 10:41:04 +02:00
CompilerSymbols.meta fix: Prevent Compiler Paradox (#1145) 2019-10-14 07:32:24 -05:00
Components.meta NetworkTransform moved into Components folder so it can be weaved. Removed unnecessary messages. 2019-01-15 12:24:29 +01:00
Editor.meta Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00
Examples.meta Asset Store Examples added 2019-01-15 11:17:58 +01:00
Plugins.meta Revert "Source based weaver (#319)" 2019-02-13 15:59:32 +01:00
Readme.txt fix #1096 move xmldocs to docs 2019-09-24 22:42:02 -05:00
Readme.txt.meta Asset Store Examples added 2019-01-15 11:17:58 +01:00
Runtime.meta Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00
Tests.meta Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival
and several MMO projects in development.

*** IMPORTANT -- You must restart Unity after importing Mirror for the Components Menu to update! ***

Requirements:
  Unity 2018.3.6+
  Runtime .Net 4.x (Project Settings > Player > Other Settings)

Documentation:
  https://mirror-networking.com/docs/

Support:
  Discord: https://discordapp.com/invite/N9QVxbM
  Bug Reports: https://github.com/vis2k/Mirror/issues