mirror of
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79 lines
2.5 KiB
C#
79 lines
2.5 KiB
C#
#if ENABLE_UNET
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using System;
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using System.Collections.Generic;
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namespace UnityEngine.Networking
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{
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internal class NetworkMessageHandlers
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{
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Dictionary<short, NetworkMessageDelegate> m_MsgHandlers = new Dictionary<short, NetworkMessageDelegate>();
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internal void RegisterHandlerSafe(short msgType, NetworkMessageDelegate handler)
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{
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if (handler == null)
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{
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if (LogFilter.logError) { Debug.LogError("RegisterHandlerSafe id:" + msgType + " handler is null"); }
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return;
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}
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if (LogFilter.logDebug) { Debug.Log("RegisterHandlerSafe id:" + msgType + " handler:" + handler.GetMethodName()); }
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if (m_MsgHandlers.ContainsKey(msgType))
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{
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//if (LogFilter.logError) { Debug.LogError("RegisterHandlerSafe id:" + msgType + " handler:" + handler.GetMethodName() + " conflict"); }
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return;
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}
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m_MsgHandlers.Add(msgType, handler);
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}
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public void RegisterHandler(short msgType, NetworkMessageDelegate handler)
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{
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if (handler == null)
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{
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if (LogFilter.logError) { Debug.LogError("RegisterHandler id:" + msgType + " handler is null"); }
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return;
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}
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if (msgType <= MsgType.InternalHighest)
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{
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if (LogFilter.logError) { Debug.LogError("RegisterHandler: Cannot replace system message handler " + msgType); }
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return;
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}
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if (m_MsgHandlers.ContainsKey(msgType))
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{
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if (LogFilter.logDebug) { Debug.Log("RegisterHandler replacing " + msgType); }
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m_MsgHandlers.Remove(msgType);
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}
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if (LogFilter.logDebug) { Debug.Log("RegisterHandler id:" + msgType + " handler:" + handler.GetMethodName()); }
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m_MsgHandlers.Add(msgType, handler);
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}
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public void UnregisterHandler(short msgType)
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{
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m_MsgHandlers.Remove(msgType);
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}
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internal NetworkMessageDelegate GetHandler(short msgType)
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{
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if (m_MsgHandlers.ContainsKey(msgType))
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{
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return m_MsgHandlers[msgType];
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}
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return null;
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}
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internal Dictionary<short, NetworkMessageDelegate> GetHandlers()
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{
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return m_MsgHandlers;
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}
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internal void ClearMessageHandlers()
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{
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m_MsgHandlers.Clear();
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}
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}
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}
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#endif //ENABLE_UNET
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