commit c1fdf50400
Author: JesusLuvsYooh <57072365+JesusLuvsYooh@users.noreply.github.com>
Date: Thu Jun 20 09:47:55 2024 +0100
feat: Example, TopDown Shooter. (#3836)
* Shooter topdown checkpoint 1
* Topdown shooter, checkpoint 2
* Topdown checkpoint 3
* Topdown Checkpoint 4
* Topdown shooter checkpoint 5
* Port added to UI Canvas Prefab. (#3835)
* Topdown Shooter, checkpoint 6, Alpha.
Almost finished, as of now, whats left is:
Tidy up
Comment code
Add server defines
Test server-only
* Topdown shooter, server defines and server only tested. Checkpoint 7.
Remaining: Tidy up and Comment code
* TopDown Shooter finished?
* Topdown shooter, fixed PNG size.
* Topdown Shooter tidyup.
Removed unused materials, that remained from 3D version of game.
3D sound ranges and volumes adjusted.
* Topdown Shooter, audio conversion and compression.
* TopDownShooter, note about OnStartServer player list.
Added line space to separate some code for easier reading.
commit 6d7c808d6a
Author: Robin Rolf <imer@imer.cc>
Date: Wed Jun 19 14:35:40 2024 +0000
fix: new GUID for bouncycastle dll meta file (#3844)
commit 736762f20f
Author: Robin Rolf <imer@imer.cc>
Date: Wed Jun 19 13:53:02 2024 +0000
fix: Namespace BouncyCastle lib to avoid conflicts (#3843)
This uses our fork https://github.com/MirrorNetworking/bc-csharp with the Mirror. prefix
dll is generated by CI: https://github.com/MirrorNetworking/bc-csharp/actions/runs/9582807523 so updating in the future should be as "easy" as rebasing on bouncycastle release branches, fixing any naming via search&replace and making a release to trigger CI