Mirror/Unity-Technologies-networking/Runtime
2018-08-17 14:07:54 +02:00
..
Properties HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4) 2018-06-07 15:41:08 +02:00
Telepathy Basic Telepathy integration 2018-08-17 14:07:54 +02:00
ClientScene.cs Basic Telepathy integration 2018-08-17 14:07:54 +02:00
CustomAttributes.cs HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4) 2018-06-07 15:41:08 +02:00
DotNetCompatibility.cs HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4) 2018-06-07 15:41:08 +02:00
LocalClient.cs Basic Telepathy integration 2018-08-17 14:07:54 +02:00
LocalConnections.cs LocalConnections: removed redundant functions. no need to overwrite SendByChannel, as NetworkConnection.SendByChannel calls SendBytes anyway. Also removed NetworkServer.InvokeHandler since it's not needed anymore. InvokeBytes is the way to go. 2018-08-06 12:36:02 +02:00
LogFilter.cs LogFilter.Fatal level removed because it wasn't used anywhere and Debug/Warn/Error are more than enough anyway. 2018-07-19 11:34:49 +02:00
Messages.cs SyncList uses SyncListMessage to reduce dependencies on SendBytes 2018-07-26 21:07:34 +02:00
NetworkAnimator.cs NetworkAnimator: removed NetworkWriter caching to reduce dependencies on NetworkWriter.SeekZero 2018-08-06 14:55:10 +02:00
NetworkBehaviour.cs NetworkDetailStats removed because they only work while Unity's NetworkTransport layer is running 2018-08-17 14:07:54 +02:00
NetworkClient.cs RemoteEndPoint stuff removed 2018-08-17 14:07:54 +02:00
NetworkConnection.cs Basic Telepathy integration 2018-08-17 14:07:54 +02:00
NetworkHash128.cs NetworkHash128: fixed missing ) in comment 2018-07-16 15:49:13 +02:00
NetworkIdentity.cs NetworkDetailStats removed because they only work while Unity's NetworkTransport layer is running 2018-08-17 14:07:54 +02:00
NetworkInstanceId.cs HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4) 2018-06-07 15:41:08 +02:00
NetworkManager.cs RemoteEndPoint stuff removed 2018-08-17 14:07:54 +02:00
NetworkManagerHUD.cs NetworkManagerHUD improved: OnGUI uses GUILayout instead of manually spacing y. Update hotkeys removed because they didn't really offer anything of value. [SerializeField] removed from public fields because it's redundant. 2018-07-20 11:09:24 +02:00
NetworkProximityChecker.cs NetworkProximityChecker: syntax improved to simplify code 2018-06-22 09:32:19 +02:00
NetworkReader.cs Removed NetworkReader.SeekZero because it wasn't used anymore 2018-08-06 20:17:53 +02:00
NetworkScene.cs Removed spaces 2018-06-28 14:46:19 +02:00
NetworkSceneId.cs HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4) 2018-06-07 15:41:08 +02:00
NetworkServer.cs Basic Telepathy integration 2018-08-17 14:07:54 +02:00
NetworkStartPosition.cs HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4) 2018-06-07 15:41:08 +02:00
NetworkTranformChild.cs NetworkDetailStats removed because they only work while Unity's NetworkTransport layer is running 2018-08-17 14:07:54 +02:00
NetworkTransform.cs NetworkDetailStats removed because they only work while Unity's NetworkTransport layer is running 2018-08-17 14:07:54 +02:00
NetworkTransformVisualizer.cs HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4) 2018-06-07 15:41:08 +02:00
NetworkWriter.cs NetworkWriter.SeekZero/StartMessage/FinishMessage removed because they aren't needed anymore after protocol update 2018-08-06 18:53:24 +02:00
PlayerController.cs PlayerController.kMaxLocalPlayers removed because it wasn't used anywhere 2018-07-19 15:20:15 +02:00
SyncList.cs NetworkDetailStats removed because they only work while Unity's NetworkTransport layer is running 2018-08-17 14:07:54 +02:00
Transport.cs Basic Telepathy integration 2018-08-17 14:07:54 +02:00
UNetwork.cs Protocol: removed content length from message header because we can calculate the size from whatever is left in the reader. Saves 1-2 bytes bandwidth, so another 5% on average. 2018-08-07 14:38:43 +02:00
UnityEngine.Networking.csproj Removed NetworkDiscovery because Telepathy doesn't support it 2018-08-17 14:07:54 +02:00