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Properties
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HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4)
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2018-06-07 15:41:08 +02:00 |
Telepathy
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Basic Telepathy integration
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2018-08-17 14:07:54 +02:00 |
ClientScene.cs
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Basic Telepathy integration
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2018-08-17 14:07:54 +02:00 |
CustomAttributes.cs
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HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4)
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2018-06-07 15:41:08 +02:00 |
DotNetCompatibility.cs
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HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4)
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2018-06-07 15:41:08 +02:00 |
LocalClient.cs
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Basic Telepathy integration
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2018-08-17 14:07:54 +02:00 |
LocalConnections.cs
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LocalConnections: removed redundant functions. no need to overwrite SendByChannel, as NetworkConnection.SendByChannel calls SendBytes anyway. Also removed NetworkServer.InvokeHandler since it's not needed anymore. InvokeBytes is the way to go.
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2018-08-06 12:36:02 +02:00 |
LogFilter.cs
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LogFilter.Fatal level removed because it wasn't used anywhere and Debug/Warn/Error are more than enough anyway.
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2018-07-19 11:34:49 +02:00 |
Messages.cs
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SyncList uses SyncListMessage to reduce dependencies on SendBytes
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2018-07-26 21:07:34 +02:00 |
NetworkAnimator.cs
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NetworkAnimator: removed NetworkWriter caching to reduce dependencies on NetworkWriter.SeekZero
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2018-08-06 14:55:10 +02:00 |
NetworkBehaviour.cs
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NetworkDetailStats removed because they only work while Unity's NetworkTransport layer is running
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2018-08-17 14:07:54 +02:00 |
NetworkClient.cs
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RemoteEndPoint stuff removed
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2018-08-17 14:07:54 +02:00 |
NetworkConnection.cs
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Basic Telepathy integration
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2018-08-17 14:07:54 +02:00 |
NetworkHash128.cs
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NetworkHash128: fixed missing ) in comment
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2018-07-16 15:49:13 +02:00 |
NetworkIdentity.cs
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NetworkDetailStats removed because they only work while Unity's NetworkTransport layer is running
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2018-08-17 14:07:54 +02:00 |
NetworkInstanceId.cs
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HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4)
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2018-06-07 15:41:08 +02:00 |
NetworkManager.cs
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RemoteEndPoint stuff removed
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2018-08-17 14:07:54 +02:00 |
NetworkManagerHUD.cs
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NetworkManagerHUD improved: OnGUI uses GUILayout instead of manually spacing y. Update hotkeys removed because they didn't really offer anything of value. [SerializeField] removed from public fields because it's redundant.
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2018-07-20 11:09:24 +02:00 |
NetworkProximityChecker.cs
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NetworkProximityChecker: syntax improved to simplify code
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2018-06-22 09:32:19 +02:00 |
NetworkReader.cs
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Removed NetworkReader.SeekZero because it wasn't used anymore
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2018-08-06 20:17:53 +02:00 |
NetworkScene.cs
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Removed spaces
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2018-06-28 14:46:19 +02:00 |
NetworkSceneId.cs
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HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4)
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2018-06-07 15:41:08 +02:00 |
NetworkServer.cs
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Basic Telepathy integration
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2018-08-17 14:07:54 +02:00 |
NetworkStartPosition.cs
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HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4)
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2018-06-07 15:41:08 +02:00 |
NetworkTranformChild.cs
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NetworkDetailStats removed because they only work while Unity's NetworkTransport layer is running
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2018-08-17 14:07:54 +02:00 |
NetworkTransform.cs
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NetworkDetailStats removed because they only work while Unity's NetworkTransport layer is running
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2018-08-17 14:07:54 +02:00 |
NetworkTransformVisualizer.cs
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HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4)
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2018-06-07 15:41:08 +02:00 |
NetworkWriter.cs
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NetworkWriter.SeekZero/StartMessage/FinishMessage removed because they aren't needed anymore after protocol update
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2018-08-06 18:53:24 +02:00 |
PlayerController.cs
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PlayerController.kMaxLocalPlayers removed because it wasn't used anywhere
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2018-07-19 15:20:15 +02:00 |
SyncList.cs
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NetworkDetailStats removed because they only work while Unity's NetworkTransport layer is running
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2018-08-17 14:07:54 +02:00 |
Transport.cs
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Basic Telepathy integration
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2018-08-17 14:07:54 +02:00 |
UNetwork.cs
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Protocol: removed content length from message header because we can calculate the size from whatever is left in the reader. Saves 1-2 bytes bandwidth, so another 5% on average.
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2018-08-07 14:38:43 +02:00 |
UnityEngine.Networking.csproj
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Removed NetworkDiscovery because Telepathy doesn't support it
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2018-08-17 14:07:54 +02:00 |