Mirror/Assets
MrGadget 91014bd614
breaking: Remove NetworkClient.serverIP (#3394)
* breaking: Remove NetworkClient.serverIP
- If we're never going to set it to anything, no reason to have it.
- Transport has no mechanism to return anything for it

Host client hardcodes `address` to "localhost" in both LocalConnectionToServer and LocalConnetionToClient, so obsolete the former telling users to use the latter if they aren't already.

Users can get the endpoint from NetworkManager or Discovery, as they must be doing now since those work and serverIp does not.

* Update main.yml

* fix: kcp2p V1.30 (#3391)

- fix: set send/recv buffer sizes directly instead of iterating to find the limit.
  fixes: https://github.com/MirrorNetworking/Mirror/issues/3390
- fix: server & client sockets are now always non-blocking to ensure main thread never
  blocks on socket.recv/send. Send() now also handles WouldBlock.
- fix: socket.Receive/From directly with non-blocking sockets and handle WouldBlock,
  instead of socket.Poll. faster, more obvious, and fixes Poll() looping forever while
  socket is in error state. fixes: https://github.com/MirrorNetworking/Mirror/issues/2733

* Shortened PingWindowSize to get a faster more accurate result. (#3395)

* Shortened PingWindowSize to get a faster more accurate result.

Shortened PingWindowSize to get a faster more accurate result.
It taking too long to calculate the average may look bad to users

* Revert "Shortened PingWindowSize to get a faster more accurate result."

This reverts commit 0a5916b4dc.

* Revert "Shortened PingWindowSize to get a faster more accurate result."

This reverts commit 0a5916b4dc.

* Shortened PingWindowSize to get a faster more accurate result.

Shortened PingWindowSize to get a faster more accurate result.
It taking too long to calculate the average may look bad to users

* Shortened PingWindowSize to get a faster more accurate result.

Shortened PingWindowSize to get a faster more accurate result.
It taking too long to calculate the average may look bad to users, choosing 6 gives us an average of 3 results, where as the previous 10, would wait for 5, it should be a slight visual improvement.

* fix: Use PingWindowSize instead of hardcoded value (#3396)

fix: Use PingWindowSize instead of hardcoded value

* KcpClient: Tick/Incoming/Outgoing can now be overwritten (virtual)

* RunUnityTests - Updated unityVersion

* fix: Write for non-spawned NB only writes 0 netId (fixes: #3399) (#3400)

* Failing test for non-spawned NB writer/reader

* fix: Write for non-spawned NB only writes 0 netId

Instead of writing 0 and component index which does not match what the reader expects (it will stop reading netId is 0)
Fixes #3399

* breaking: Removed old Unity 2018 / 2019_3 compiler defines (#3397)

- we only suppport Unity 2019.4.40 and later LTS releases.
BREAKING: Removed old 2018 / 2019 compiler defines

* RunUnityTests - try different test reporter

* RunUnityTests commented out Archive and Publish temporarily

* RunUnityTests - disable game-ci built-in test reporter

* RunUnityTests - cleanup

---------

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
Co-authored-by: JesusLuvsYooh <57072365+JesusLuvsYooh@users.noreply.github.com>
Co-authored-by: vis2k <info@noobtuts.com>
Co-authored-by: Robin Rolf <imer@imer.cc>
2023-03-04 06:39:30 +01:00
..
Mirror breaking: Remove NetworkClient.serverIP (#3394) 2023-03-04 06:39:30 +01:00
ScriptTemplates fix: NetworkRoomManager.ReadyStatusChange is now a virtual method 2023-02-09 11:21:06 -05:00
Mirror.meta
ScriptTemplates.meta feat: Add ScriptTemplates to repo and package (#2559) 2021-02-05 09:34:22 +08:00