Mirror/Assets
James Frowen f35b7ed81e
fix: fixing sceneId when using BuildPipeline.BuildPlayer with incorrect case in path (#2382)
* fix: fixing sceneId when using BuildPipeline.BuildPlayer with incorrect case in path

 BuildPipeline.BuildPlayer takes an array of strings for scene paths. Unity will find the scene with the path case insensitive but path case is case sensitive.

This change would make it so that these 2 paths have the same hash
```
Assets/Scenes/Forest.unity
Assets/Scenes/forest.unity
```

* Adding full comment for ToLower

* Update NetworkIdentity.cs

Co-authored-by: vis2k <info@noobtuts.com>
2020-10-30 18:41:32 +01:00
..
Mirror fix: fixing sceneId when using BuildPipeline.BuildPlayer with incorrect case in path (#2382) 2020-10-30 18:41:32 +01:00
Mirror.meta Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00