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* fix: fixing sceneId when using BuildPipeline.BuildPlayer with incorrect case in path BuildPipeline.BuildPlayer takes an array of strings for scene paths. Unity will find the scene with the path case insensitive but path case is case sensitive. This change would make it so that these 2 paths have the same hash ``` Assets/Scenes/Forest.unity Assets/Scenes/forest.unity ``` * Adding full comment for ToLower * Update NetworkIdentity.cs Co-authored-by: vis2k <info@noobtuts.com> |
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