Mirror/Assets/Mirror
2019-08-25 22:23:55 -04:00
..
Components Updated HelpURL links 2019-08-25 22:10:00 -04:00
Editor feat: #869 support structs in other assemblies (#1022) 2019-08-12 19:25:23 +02:00
Examples Use isHeadless (#1005) 2019-08-05 11:07:42 +02:00
Plugins Folder is gone 2019-07-29 17:54:38 -05:00
Runtime Replace <T> with {T} for XML Docs Parser 2019-08-25 22:23:55 -04:00
Tests refactor: syntax fixes 2019-08-18 16:30:53 -05:00
Components.meta NetworkTransform moved into Components folder so it can be weaved. Removed unnecessary messages. 2019-01-15 12:24:29 +01:00
Editor.meta Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00
Examples.meta Asset Store Examples added 2019-01-15 11:17:58 +01:00
License.txt Asset Store Examples added 2019-01-15 11:17:58 +01:00
License.txt.meta Asset Store Examples added 2019-01-15 11:17:58 +01:00
Plugins.meta Revert "Source based weaver (#319)" 2019-02-13 15:59:32 +01:00
Readme.txt Update Readme.txt 2019-08-07 19:07:13 -04:00
Readme.txt.meta Asset Store Examples added 2019-01-15 11:17:58 +01:00
Runtime.meta Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00
Tests.meta Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival
and several MMO projects in development.

*** IMPORTANT -- You must restart Unity after importing Mirror for the Components Menu to update! ***

Requirements:
  Unity 2018.3.6+
  Runtime .Net 4.x (Project Settings > Player > Other Settings)

Documentation:
  https://vis2k.github.io/Mirror/

Support:
  Discord: https://discordapp.com/invite/N9QVxbM
  Bug Reports: https://github.com/vis2k/Mirror/issues