Mirror/Unity-Technologies-networking/Runtime/NetworkMigrationManager.cs

937 lines
34 KiB
C#

#if ENABLE_UNET
#if ENABLE_UNET_HOST_MIGRATION
using System;
using System.Collections.Generic;
using UnityEngine.Networking.Match;
using UnityEngine.Networking.NetworkSystem;
using UnityEngine.Networking.Types;
namespace UnityEngine.Networking
{
[AddComponentMenu("Network/NetworkMigrationManager")]
public class NetworkMigrationManager : MonoBehaviour
{
public enum SceneChangeOption
{
StayInOnlineScene,
SwitchToOfflineScene
}
[SerializeField]
bool m_HostMigration = true;
[SerializeField]
bool m_ShowGUI = true;
[SerializeField]
int m_OffsetX = 10;
[SerializeField]
int m_OffsetY = 300;
NetworkClient m_Client;
bool m_WaitingToBecomeNewHost;
bool m_WaitingReconnectToNewHost;
bool m_DisconnectedFromHost;
bool m_HostWasShutdown;
MatchInfo m_MatchInfo;
int m_OldServerConnectionId = -1;
string m_NewHostAddress;
PeerInfoMessage m_NewHostInfo = new PeerInfoMessage();
PeerListMessage m_PeerListMessage = new PeerListMessage();
PeerInfoMessage[] m_Peers;
// There can be multiple pending players for a connectionId, distinguished by oldNetId/playerControllerId
public struct PendingPlayerInfo
{
public NetworkInstanceId netId;
public short playerControllerId;
public GameObject obj;
}
public struct ConnectionPendingPlayers
{
public List<PendingPlayerInfo> players;
}
Dictionary<int, ConnectionPendingPlayers> m_PendingPlayers = new Dictionary<int, ConnectionPendingPlayers>();
void AddPendingPlayer(GameObject obj, int connectionId, NetworkInstanceId netId, short playerControllerId)
{
if (!m_PendingPlayers.ContainsKey(connectionId))
{
var pending = new ConnectionPendingPlayers();
pending.players = new List<PendingPlayerInfo>();
m_PendingPlayers[connectionId] = pending;
}
PendingPlayerInfo info = new PendingPlayerInfo();
info.netId = netId;
info.playerControllerId = playerControllerId;
info.obj = obj;
m_PendingPlayers[connectionId].players.Add(info);
}
GameObject FindPendingPlayer(int connectionId, NetworkInstanceId netId, short playerControllerId)
{
if (m_PendingPlayers.ContainsKey(connectionId))
{
for (int i = 0; i < m_PendingPlayers[connectionId].players.Count; i++)
{
var info = m_PendingPlayers[connectionId].players[i];
if (info.netId == netId && info.playerControllerId == playerControllerId)
{
return info.obj;
}
}
}
return null;
}
void RemovePendingPlayer(int connectionId)
{
m_PendingPlayers.Remove(connectionId);
}
public bool hostMigration
{
get { return m_HostMigration; }
set { m_HostMigration = value; }
}
public bool showGUI
{
get { return m_ShowGUI; }
set { m_ShowGUI = value; }
}
public int offsetX
{
get { return m_OffsetX; }
set { m_OffsetX = value; }
}
public int offsetY
{
get { return m_OffsetY; }
set { m_OffsetY = value; }
}
public NetworkClient client
{
get { return m_Client; }
}
public bool waitingToBecomeNewHost
{
get { return m_WaitingToBecomeNewHost; }
set { m_WaitingToBecomeNewHost = value; }
}
public bool waitingReconnectToNewHost
{
get { return m_WaitingReconnectToNewHost; }
set { m_WaitingReconnectToNewHost = value; }
}
public bool disconnectedFromHost
{
get { return m_DisconnectedFromHost; }
}
public bool hostWasShutdown
{
get { return m_HostWasShutdown; }
}
public MatchInfo matchInfo
{
get { return m_MatchInfo; }
}
public int oldServerConnectionId
{
get { return m_OldServerConnectionId; }
}
public string newHostAddress
{
get { return m_NewHostAddress; }
set { m_NewHostAddress = value; }
}
public PeerInfoMessage[] peers
{
get { return m_Peers; }
}
public Dictionary<int, ConnectionPendingPlayers> pendingPlayers
{
get { return m_PendingPlayers; }
}
void Start()
{
Reset(ClientScene.ReconnectIdInvalid);
}
public void Reset(int reconnectId)
{
m_OldServerConnectionId = -1;
m_WaitingToBecomeNewHost = false;
m_WaitingReconnectToNewHost = false;
m_DisconnectedFromHost = false;
m_HostWasShutdown = false;
ClientScene.SetReconnectId(reconnectId, m_Peers);
if (NetworkManager.singleton != null)
{
NetworkManager.singleton.SetupMigrationManager(this);
}
}
internal void AssignAuthorityCallback(NetworkConnection conn, NetworkIdentity uv, bool authorityState)
{
var msg = new PeerAuthorityMessage();
msg.connectionId = conn.connectionId;
msg.netId = uv.netId;
msg.authorityState = authorityState;
if (LogFilter.logDebug) { Debug.Log("AssignAuthorityCallback send for netId" + uv.netId); }
for (int i = 0; i < NetworkServer.connections.Count; i++)
{
var c = NetworkServer.connections[i];
if (c != null)
{
c.Send(MsgType.PeerClientAuthority, msg);
}
}
}
public void Initialize(NetworkClient newClient, MatchInfo newMatchInfo)
{
if (LogFilter.logDev) { Debug.Log("NetworkMigrationManager initialize"); }
m_Client = newClient;
m_MatchInfo = newMatchInfo;
newClient.RegisterHandlerSafe(MsgType.NetworkInfo, OnPeerInfo);
newClient.RegisterHandlerSafe(MsgType.PeerClientAuthority, OnPeerClientAuthority);
NetworkIdentity.clientAuthorityCallback = AssignAuthorityCallback;
}
public void DisablePlayerObjects()
{
if (LogFilter.logDev) { Debug.Log("NetworkMigrationManager DisablePlayerObjects"); }
if (m_Peers == null)
return;
for (int peerId = 0; peerId < m_Peers.Length; peerId++)
{
var peer = m_Peers[peerId];
if (peer.playerIds != null)
{
for (int i = 0; i < peer.playerIds.Length; i++)
{
var info = peer.playerIds[i];
if (LogFilter.logDev) { Debug.Log("DisablePlayerObjects disable player for " + peer.address + " netId:" + info.netId + " control:" + info.playerControllerId); }
GameObject playerObj = ClientScene.FindLocalObject(info.netId);
if (playerObj != null)
{
playerObj.SetActive(false);
AddPendingPlayer(playerObj, peer.connectionId, info.netId, info.playerControllerId);
}
else
{
if (LogFilter.logWarn) { Debug.LogWarning("DisablePlayerObjects didnt find player Conn:" + peer.connectionId + " NetId:" + info.netId); }
}
}
}
}
}
public void SendPeerInfo()
{
if (!m_HostMigration)
return;
var listMsg = new PeerListMessage();
var addresses = new List<PeerInfoMessage>();
for (int i = 0; i < NetworkServer.connections.Count; i++)
{
var conn = NetworkServer.connections[i];
if (conn != null)
{
var peerInfo = new PeerInfoMessage();
string address;
int port;
NetworkID networkId;
NodeID node;
byte error2;
NetworkTransport.GetConnectionInfo(NetworkServer.serverHostId, conn.connectionId, out address, out port, out networkId, out node, out error2);
peerInfo.connectionId = conn.connectionId;
peerInfo.port = port;
if (i == 0)
{
peerInfo.port = NetworkServer.listenPort;
peerInfo.isHost = true;
peerInfo.address = "<host>";
}
else
{
peerInfo.address = address;
peerInfo.isHost = false;
}
var playerIds = new List<PeerInfoPlayer>();
for (int pid = 0; pid < conn.playerControllers.Count; pid++)
{
var player = conn.playerControllers[pid];
if (player != null && player.unetView != null)
{
PeerInfoPlayer info;
info.netId = player.unetView.netId;
info.playerControllerId = player.unetView.playerControllerId;
playerIds.Add(info);
}
}
if (conn.clientOwnedObjects != null)
{
foreach (var netId in conn.clientOwnedObjects)
{
var obj = NetworkServer.FindLocalObject(netId);
if (obj == null)
continue;
var objUV = obj.GetComponent<NetworkIdentity>();
if (objUV.playerControllerId != -1)
{
// already added players
continue;
}
PeerInfoPlayer info;
info.netId = netId;
info.playerControllerId = -1;
playerIds.Add(info);
}
}
if (playerIds.Count > 0)
{
peerInfo.playerIds = playerIds.ToArray();
}
addresses.Add(peerInfo);
}
}
listMsg.peers = addresses.ToArray();
// (re)send all peers to all peers (including the new one)
for (int i = 0; i < NetworkServer.connections.Count; i++)
{
var conn = NetworkServer.connections[i];
if (conn != null)
{
listMsg.oldServerConnectionId = conn.connectionId;
conn.Send(MsgType.NetworkInfo, listMsg);
}
}
}
// received on both host and clients
void OnPeerClientAuthority(NetworkMessage netMsg)
{
var msg = netMsg.ReadMessage<PeerAuthorityMessage>();
if (LogFilter.logDebug) { Debug.Log("OnPeerClientAuthority for netId:" + msg.netId); }
if (m_Peers == null)
{
// havent received peers yet. just ignore this. the peer list will contain this data.
return;
}
// find the peer for connId
for (int peerId = 0; peerId < m_Peers.Length; peerId++)
{
var p = m_Peers[peerId];
if (p.connectionId == msg.connectionId)
{
if (p.playerIds == null)
{
p.playerIds = new PeerInfoPlayer[0];
}
if (msg.authorityState)
{
for (int i = 0; i < p.playerIds.Length; i++)
{
if (p.playerIds[i].netId == msg.netId)
{
// already in list
return;
}
}
var newPlayerId = new PeerInfoPlayer();
newPlayerId.netId = msg.netId;
newPlayerId.playerControllerId = -1;
var pl = new List<PeerInfoPlayer>(p.playerIds);
pl.Add(newPlayerId);
p.playerIds = pl.ToArray();
}
else
{
for (int i = 0; i < p.playerIds.Length; i++)
{
if (p.playerIds[i].netId == msg.netId)
{
var pl = new List<PeerInfoPlayer>(p.playerIds);
pl.RemoveAt(i);
p.playerIds = pl.ToArray();
break;
}
}
}
}
}
var foundObj = ClientScene.FindLocalObject(msg.netId);
OnAuthorityUpdated(foundObj, msg.connectionId, msg.authorityState);
}
// recieved on both host and clients
void OnPeerInfo(NetworkMessage netMsg)
{
if (LogFilter.logDebug) { Debug.Log("OnPeerInfo"); }
netMsg.ReadMessage(m_PeerListMessage);
m_Peers = m_PeerListMessage.peers;
m_OldServerConnectionId = m_PeerListMessage.oldServerConnectionId;
for (int i = 0; i < m_Peers.Length; i++)
{
if (LogFilter.logDebug) { Debug.Log("peer conn " + m_Peers[i].connectionId + " your conn " + m_PeerListMessage.oldServerConnectionId); }
if (m_Peers[i].connectionId == m_PeerListMessage.oldServerConnectionId)
{
m_Peers[i].isYou = true;
break;
}
}
OnPeersUpdated(m_PeerListMessage);
}
void OnServerReconnectPlayerMessage(NetworkMessage netMsg)
{
var msg = netMsg.ReadMessage<ReconnectMessage>();
if (LogFilter.logDev) { Debug.Log("OnReconnectMessage: connId=" + msg.oldConnectionId + " playerControllerId:" + msg.playerControllerId + " netId:" + msg.netId); }
var playerObject = FindPendingPlayer(msg.oldConnectionId, msg.netId, msg.playerControllerId);
if (playerObject == null)
{
if (LogFilter.logError) { Debug.LogError("OnReconnectMessage connId=" + msg.oldConnectionId + " player null for netId:" + msg.netId + " msg.playerControllerId:" + msg.playerControllerId); }
return;
}
if (playerObject.activeSelf)
{
if (LogFilter.logError) { Debug.LogError("OnReconnectMessage connId=" + msg.oldConnectionId + " player already active?"); }
return;
}
if (LogFilter.logDebug) { Debug.Log("OnReconnectMessage: player=" + playerObject); }
NetworkReader extraDataReader = null;
if (msg.msgSize != 0)
{
extraDataReader = new NetworkReader(msg.msgData);
}
if (msg.playerControllerId != -1)
{
if (extraDataReader == null)
{
OnServerReconnectPlayer(netMsg.conn, playerObject, msg.oldConnectionId, msg.playerControllerId);
}
else
{
OnServerReconnectPlayer(netMsg.conn, playerObject, msg.oldConnectionId, msg.playerControllerId, extraDataReader);
}
}
else
{
OnServerReconnectObject(netMsg.conn, playerObject, msg.oldConnectionId);
}
}
// call this on the server to re-setup an object for a new connection
public bool ReconnectObjectForConnection(NetworkConnection newConnection, GameObject oldObject, int oldConnectionId)
{
if (!NetworkServer.active)
{
if (LogFilter.logError) { Debug.LogError("ReconnectObjectForConnection must have active server"); }
return false;
}
if (LogFilter.logDebug) { Debug.Log("ReconnectObjectForConnection: oldConnId=" + oldConnectionId + " obj=" + oldObject + " conn:" + newConnection); }
if (!m_PendingPlayers.ContainsKey(oldConnectionId))
{
if (LogFilter.logError) { Debug.LogError("ReconnectObjectForConnection oldConnId=" + oldConnectionId + " not found."); }
return false;
}
oldObject.SetActive(true);
oldObject.GetComponent<NetworkIdentity>().SetNetworkInstanceId(new NetworkInstanceId(0));
if (!NetworkServer.SpawnWithClientAuthority(oldObject, newConnection))
{
if (LogFilter.logError) { Debug.LogError("ReconnectObjectForConnection oldConnId=" + oldConnectionId + " SpawnWithClientAuthority failed."); }
return false;
}
return true;
}
// call this on the server to re-setup a reconnecting player for a new connection
public bool ReconnectPlayerForConnection(NetworkConnection newConnection, GameObject oldPlayer, int oldConnectionId, short playerControllerId)
{
if (!NetworkServer.active)
{
if (LogFilter.logError) { Debug.LogError("ReconnectPlayerForConnection must have active server"); }
return false;
}
if (LogFilter.logDebug) { Debug.Log("ReconnectPlayerForConnection: oldConnId=" + oldConnectionId + " player=" + oldPlayer + " conn:" + newConnection); }
if (!m_PendingPlayers.ContainsKey(oldConnectionId))
{
if (LogFilter.logError) { Debug.LogError("ReconnectPlayerForConnection oldConnId=" + oldConnectionId + " not found."); }
return false;
}
oldPlayer.SetActive(true);
// this ensures the observers are rebuilt for the player object
NetworkServer.Spawn(oldPlayer);
if (!NetworkServer.AddPlayerForConnection(newConnection, oldPlayer, playerControllerId))
{
if (LogFilter.logError) { Debug.LogError("ReconnectPlayerForConnection oldConnId=" + oldConnectionId + " AddPlayerForConnection failed."); }
return false;
}
//NOTE. cannot remove the pending player here - could be more owned objects to come in later messages.
if (NetworkServer.localClientActive)
{
SendPeerInfo();
}
return true;
}
// called by NetworkManager on clients when connection to host is lost.
// return true to stay in online scene
public bool LostHostOnClient(NetworkConnection conn)
{
if (LogFilter.logDebug) { Debug.Log("NetworkMigrationManager client OnDisconnectedFromHost"); }
if (UnityEngine.Application.platform == RuntimePlatform.WebGLPlayer)
{
if (LogFilter.logError) { Debug.LogError("LostHostOnClient: Host migration not supported on WebGL"); }
return false;
}
if (m_Client == null)
{
if (LogFilter.logError) { Debug.LogError("NetworkMigrationManager LostHostOnHost client was never initialized."); }
return false;
}
if (!m_HostMigration)
{
if (LogFilter.logError) { Debug.LogError("NetworkMigrationManager LostHostOnHost migration not enabled."); }
return false;
}
m_DisconnectedFromHost = true;
DisablePlayerObjects();
byte error;
NetworkTransport.Disconnect(m_Client.hostId, m_Client.connection.connectionId, out error);
if (m_OldServerConnectionId != -1)
{
// only call this if we actually connected
SceneChangeOption sceneOption;
OnClientDisconnectedFromHost(conn, out sceneOption);
return sceneOption == SceneChangeOption.StayInOnlineScene;
}
// never entered the online scene
return false;
}
// called by NetworkManager on host when host is closed
public void LostHostOnHost()
{
if (LogFilter.logDebug) { Debug.Log("NetworkMigrationManager LostHostOnHost"); }
if (UnityEngine.Application.platform == RuntimePlatform.WebGLPlayer)
{
if (LogFilter.logError) { Debug.LogError("LostHostOnHost: Host migration not supported on WebGL"); }
return;
}
OnServerHostShutdown();
if (m_Peers == null)
{
if (LogFilter.logError) { Debug.LogError("NetworkMigrationManager LostHostOnHost no peers"); }
return;
}
if (m_Peers.Length != 1)
{
// there was another player that could become the host
m_HostWasShutdown = true;
}
}
public bool BecomeNewHost(int port)
{
if (LogFilter.logDebug) { Debug.Log("NetworkMigrationManager BecomeNewHost " + m_MatchInfo); }
NetworkServer.RegisterHandler(MsgType.ReconnectPlayer, OnServerReconnectPlayerMessage);
var newClient = NetworkServer.BecomeHost(m_Client, port, m_MatchInfo, oldServerConnectionId, peers);
if (newClient != null)
{
if (NetworkManager.singleton != null)
{
NetworkManager.singleton.RegisterServerMessages();
NetworkManager.singleton.UseExternalClient(newClient);
}
else
{
Debug.LogWarning("MigrationManager BecomeNewHost - No NetworkManager.");
}
newClient.RegisterHandlerSafe(MsgType.NetworkInfo, OnPeerInfo);
RemovePendingPlayer(m_OldServerConnectionId);
Reset(ClientScene.ReconnectIdInvalid);
SendPeerInfo();
return true;
}
else
{
if (LogFilter.logError) { Debug.LogError("NetworkServer.BecomeHost failed"); }
return false;
}
}
// ----------------------------- Callbacks ---------------------------------------
// called on client after the connection to host is lost. controls whether to switch scenes
protected virtual void OnClientDisconnectedFromHost(NetworkConnection conn, out SceneChangeOption sceneChange)
{
sceneChange = SceneChangeOption.StayInOnlineScene;
}
// called on host after the host is lost. host MUST change scenes
protected virtual void OnServerHostShutdown()
{
}
// called on new host (server) when a client from the old host re-connects a player
protected virtual void OnServerReconnectPlayer(NetworkConnection newConnection, GameObject oldPlayer, int oldConnectionId, short playerControllerId)
{
ReconnectPlayerForConnection(newConnection, oldPlayer, oldConnectionId, playerControllerId);
}
// called on new host (server) when a client from the old host re-connects a player
protected virtual void OnServerReconnectPlayer(NetworkConnection newConnection, GameObject oldPlayer, int oldConnectionId, short playerControllerId, NetworkReader extraMessageReader)
{
// extraMessageReader is not used in the default version, but it is available for custom versions to use
ReconnectPlayerForConnection(newConnection, oldPlayer, oldConnectionId, playerControllerId);
}
// called on new host (server) when a client from the old host re-connects an object with authority
protected virtual void OnServerReconnectObject(NetworkConnection newConnection, GameObject oldObject, int oldConnectionId)
{
ReconnectObjectForConnection(newConnection, oldObject, oldConnectionId);
}
// called on both host and client when the set of peers is updated
protected virtual void OnPeersUpdated(PeerListMessage peers)
{
if (LogFilter.logDev) { Debug.Log("NetworkMigrationManager NumPeers " + peers.peers.Length); }
}
// called on both host and client when authority changes on a non-player object
protected virtual void OnAuthorityUpdated(GameObject go, int connectionId, bool authorityState)
{
if (LogFilter.logDev) { Debug.Log("NetworkMigrationManager OnAuthorityUpdated for " + go + " conn:" + connectionId + " state:" + authorityState); }
}
// utility function called by the default UI on client after connection to host was lost, to pick a new host.
public virtual bool FindNewHost(out NetworkSystem.PeerInfoMessage newHostInfo, out bool youAreNewHost)
{
if (m_Peers == null)
{
if (LogFilter.logError) { Debug.LogError("NetworkMigrationManager FindLowestHost no peers"); }
newHostInfo = null;
youAreNewHost = false;
return false;
}
if (LogFilter.logDev) { Debug.Log("NetworkMigrationManager FindLowestHost"); }
const int k_FakeConnectionId = 50000;
newHostInfo = new PeerInfoMessage();
newHostInfo.connectionId = k_FakeConnectionId;
newHostInfo.address = "";
newHostInfo.port = 0;
int yourConnectionId = -1;
youAreNewHost = false;
if (m_Peers == null)
return false;
for (int peerId = 0; peerId < m_Peers.Length; peerId++)
{
var peer = m_Peers[peerId];
if (peer.connectionId == 0)
{
continue;
}
if (peer.isHost)
{
continue;
}
if (peer.isYou)
{
yourConnectionId = peer.connectionId;
}
if (peer.connectionId < newHostInfo.connectionId)
{
newHostInfo = peer;
}
}
if (newHostInfo.connectionId == k_FakeConnectionId)
{
return false;
}
if (newHostInfo.connectionId == yourConnectionId)
{
youAreNewHost = true;
}
if (LogFilter.logDev) { Debug.Log("FindNewHost new host is " + newHostInfo.address); }
return true;
}
// ----------------------------- GUI ---------------------------------------
void OnGUIHost()
{
int ypos = m_OffsetY;
const int spacing = 25;
GUI.Label(new Rect(m_OffsetX, ypos, 200, 40), "Host Was Shutdown ID(" + m_OldServerConnectionId + ")");
ypos += spacing;
if (UnityEngine.Application.platform == RuntimePlatform.WebGLPlayer)
{
GUI.Label(new Rect(m_OffsetX, ypos, 200, 40), "Host Migration not supported for WebGL");
return;
}
if (m_WaitingReconnectToNewHost)
{
if (GUI.Button(new Rect(m_OffsetX, ypos, 200, 20), "Reconnect as Client"))
{
Reset(ClientScene.ReconnectIdHost);
if (NetworkManager.singleton != null)
{
NetworkManager.singleton.networkAddress = GUI.TextField(new Rect(m_OffsetX + 100, ypos, 95, 20), NetworkManager.singleton.networkAddress);
NetworkManager.singleton.StartClient();
}
else
{
Debug.LogWarning("MigrationManager Old Host Reconnect - No NetworkManager.");
}
}
ypos += spacing;
}
else
{
if (GUI.Button(new Rect(m_OffsetX, ypos, 200, 20), "Pick New Host"))
{
bool youAreNewHost;
if (FindNewHost(out m_NewHostInfo, out youAreNewHost))
{
m_NewHostAddress = m_NewHostInfo.address;
if (youAreNewHost)
{
// you cannot be the new host.. you were the old host..?
Debug.LogWarning("MigrationManager FindNewHost - new host is self?");
}
else
{
m_WaitingReconnectToNewHost = true;
}
}
}
ypos += spacing;
}
if (GUI.Button(new Rect(m_OffsetX, ypos, 200, 20), "Leave Game"))
{
if (NetworkManager.singleton != null)
{
NetworkManager.singleton.SetupMigrationManager(null);
NetworkManager.singleton.StopHost();
}
else
{
Debug.LogWarning("MigrationManager Old Host LeaveGame - No NetworkManager.");
}
Reset(ClientScene.ReconnectIdInvalid);
}
ypos += spacing;
}
void OnGUIClient()
{
int ypos = m_OffsetY;
const int spacing = 25;
GUI.Label(new Rect(m_OffsetX, ypos, 200, 40), "Lost Connection To Host ID(" + m_OldServerConnectionId + ")");
ypos += spacing;
if (UnityEngine.Application.platform == RuntimePlatform.WebGLPlayer)
{
GUI.Label(new Rect(m_OffsetX, ypos, 200, 40), "Host Migration not supported for WebGL");
return;
}
if (m_WaitingToBecomeNewHost)
{
GUI.Label(new Rect(m_OffsetX, ypos, 200, 40), "You are the new host");
ypos += spacing;
if (GUI.Button(new Rect(m_OffsetX, ypos, 200, 20), "Start As Host"))
{
if (NetworkManager.singleton != null)
{
BecomeNewHost(NetworkManager.singleton.networkPort);
}
else
{
Debug.LogWarning("MigrationManager Client BecomeNewHost - No NetworkManager.");
}
}
ypos += spacing;
}
else if (m_WaitingReconnectToNewHost)
{
GUI.Label(new Rect(m_OffsetX, ypos, 200, 40), "New host is " + m_NewHostAddress);
ypos += spacing;
if (GUI.Button(new Rect(m_OffsetX, ypos, 200, 20), "Reconnect To New Host"))
{
Reset(m_OldServerConnectionId);
if (NetworkManager.singleton != null)
{
NetworkManager.singleton.networkAddress = m_NewHostAddress;
NetworkManager.singleton.client.ReconnectToNewHost(m_NewHostAddress, NetworkManager.singleton.networkPort);
}
else
{
Debug.LogWarning("MigrationManager Client reconnect - No NetworkManager.");
}
}
ypos += spacing;
}
else
{
if (GUI.Button(new Rect(m_OffsetX, ypos, 200, 20), "Pick New Host"))
{
bool youAreNewHost;
if (FindNewHost(out m_NewHostInfo, out youAreNewHost))
{
m_NewHostAddress = m_NewHostInfo.address;
if (youAreNewHost)
{
m_WaitingToBecomeNewHost = true;
}
else
{
m_WaitingReconnectToNewHost = true;
}
}
}
ypos += spacing;
}
if (GUI.Button(new Rect(m_OffsetX, ypos, 200, 20), "Leave Game"))
{
if (NetworkManager.singleton != null)
{
NetworkManager.singleton.SetupMigrationManager(null);
NetworkManager.singleton.StopHost();
}
else
{
Debug.LogWarning("MigrationManager Client LeaveGame - No NetworkManager.");
}
Reset(ClientScene.ReconnectIdInvalid);
}
ypos += spacing;
}
void OnGUI()
{
if (!m_ShowGUI)
return;
if (m_HostWasShutdown)
{
OnGUIHost();
return;
}
if (m_DisconnectedFromHost && m_OldServerConnectionId != -1)
{
OnGUIClient();
}
}
}
}
#endif
#endif